- Extends
- Powerups
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Powerups
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+-- UT2004RPG.RPGArtifact
Direct Known Subclasses:
ArtifactFlight, ArtifactFreezeBomb, ArtifactHealingBlast, ArtifactInvulnerability, ArtifactKillAllBuildings, ArtifactKillAllPets, ArtifactKillAllTurrets, ArtifactKillAllVehicles, ArtifactKillOnePet, ArtifactLightningBeam, ArtifactLightningBolt, ArtifactLightningRod, ArtifactMegaBlast, ArtifactMonsterSummon, ArtifactPoisonBlast, ArtifactRepulsion, ArtifactSphereDamage, ArtifactSphereHealing, ArtifactSphereInvulnerability, ArtifactTeleport, ArtifactTripleDamage, DruidArtifactMakeMagicWeapon, DruidArtifactMonsterSummon, DruidArtifactSpider, DruidDoubleModifier, DruidMaxModifier, DruidPlusOneModifier, Summonifact
Inherited Variables from Engine.Inventory |
AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
Inherited Functions from Engine.Powerups |
Activate, BeginState, EndState, FireEffect, GetLocalString, HandlePickupQuery, PickupFunction, SelectNext, TravelPreAccept, UseCharge, UsedUp |
Inherited Functions from Engine.Inventory |
AttachToPawn, Destroyed, DetachFromPawn, DropFrom, GetHumanReadableName, GiveTo, HandlePickupQuery, NextWeapon, OwnerEvent, PickupFunction, PrevWeapon, PrioritizeArmor, RecommendWeapon, RenderOverlays, SelectNext, SetOwnerDisplay, StaticItemName, TravelPostAccept, TravelPreAccept, updaterelative, Use, WeaponChange |
var float ActivatedTime;
var int CostPerSec;
var float MinActivationTime;
NotEnoughAdrenalineMessage Source code
var localized string NotEnoughAdrenalineMessage;
function Activate ( )
static function bool ArtifactIsAllowed (
GameInfo Game )
function BotConsider ( )
function DropFrom (
vector StartLocation )
function bool HandlePickupQuery (
Pickup Item )
simulated function bool NoArtifactsActive ( )
function OwnerEvent ( name EventName )
simulated function Tick ( float deltaTime )
exec function TossArtifact ( )
function UsedUp ( )
defaultproperties
{
bReplicateInstigator=true
bDisplayableInv=true
bActivatable=true
bCanHaveMultipleCopies=true
ExpireMessage="Your adrenaline has run out."
NotEnoughAdrenalineMessage="You do not have enough adrenaline to activate this artifact."
MessageClass=class'StringMessagePlus'
MinActivationTime=2.0
}
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Creation time: Wed 7/2/2007 19:16:14.203 - Created with
UnCodeX