DruidsRPGcvs.DruidArtifactMakeMagicWeapon
- Extends
- RPGArtifact
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Powerups
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+-- UT2004RPG.RPGArtifact
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+-- DruidsRPGcvs.DruidArtifactMakeMagicWeapon
Direct Known Subclasses:
ArtifactMakeSuperHealer
Inherited Functions from UT2004RPG.RPGArtifact |
Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp |
Inherited Functions from Engine.Powerups |
Activate, BeginState, EndState, FireEffect, GetLocalString, HandlePickupQuery, PickupFunction, SelectNext, TravelPreAccept, UseCharge, UsedUp |
var Weapon ActivatedOldWeapon;
var float AdrenalineUsed;
DruidArtifactMakeMagicWeapon
function Activate ( )
static function bool ArtifactIsAllowed (
GameInfo Game )
function BeginState ( )
function BotConsider ( )
function constructingNew ( )
function constructionFinished (
RPGWeapon result )
function DoEffect ( )
function DoEffect ( )
function EndState ( )
function int getCost ( )
GetRandomWeaponModifier Source code
function PostBeginPlay ( )
function bool shouldBreak ( )
simulated function Tick ( float deltaTime )
defaultproperties
{
CostPerSec=25
MinActivationTime=0.000001
PickupClass=Class'DruidArtifactMakeMagicWeaponPickup'
IconMaterial=Texture'XGameTextures.SuperPickups.Udamage'
ItemName="Magic Weapon Maker"
}
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Creation time: Wed 7/2/2007 19:15:55.906 - Created with
UnCodeX