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DruidsRPGcvs.ArtifactMakeSuperHealer

Extends
DruidArtifactMakeMagicWeapon

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Powerups
         |   
         +-- UT2004RPG.RPGArtifact
            |   
            +-- DruidsRPGcvs.DruidArtifactMakeMagicWeapon
               |   
               +-- DruidsRPGcvs.ArtifactMakeSuperHealer

Variables Summary
intAbilityLevel
floatEXPMultiplier
intMaxHealth
Inherited Variables from DruidsRPGcvs.DruidArtifactMakeMagicWeapon
ActivatedOldWeapon, AdrenalineUsed, BrokenSound, RPGMut
Inherited Variables from UT2004RPG.RPGArtifact
ActivatedTime, CostPerSec, MinActivationTime, NotEnoughAdrenalineMessage

Functions Summary
function constructionFinished (RPGWeapon result)
function DropFrom (vector StartLocation)
functionint getCost ()
functionfloat getEXPMultiplier ()
functionint getMaxHealth ()
functionclass<RPGWeaponGetRandomWeaponModifier (class<Weapon> WeaponType, Pawn Other)
functionbool shouldBreak ()
function TossArtifact ()
Inherited Functions from DruidsRPGcvs.DruidArtifactMakeMagicWeapon
Activate, ArtifactIsAllowed, BeginState, BotConsider, constructingNew, constructionFinished, DoEffect, EndState, getCost, GetLocalString, GetRandomWeaponModifier, PostBeginPlay, shouldBreak, Tick
Inherited Functions from UT2004RPG.RPGArtifact
Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp


Variables Detail

AbilityLevel Source code

var int AbilityLevel;

EXPMultiplier Source code

var float EXPMultiplier;

MaxHealth Source code

var int MaxHealth;


Functions Detail

constructionFinished Source code

function constructionFinished ( RPGWeapon result )

DropFrom Source code

function DropFrom ( vector StartLocation )

getCost Source code

function int getCost ( )

getEXPMultiplier Source code

function float getEXPMultiplier ( )

getMaxHealth Source code

function int getMaxHealth ( )

GetRandomWeaponModifier Source code

function class<RPGWeapon> GetRandomWeaponModifier ( class<Weapon> WeaponType, Pawn Other )

shouldBreak Source code

function bool shouldBreak ( )

TossArtifact Source code

exec function TossArtifact ( )


Defaultproperties

defaultproperties
{
      CostPerSec=25
      MinActivationTime=0.000001
      IconMaterial=Combiner'XGameTextures.SuperPickups.DOMPabBc'
      ItemName="Medic Weapon Maker"
}

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Creation time: Wed 7/2/2007 19:15:50.531 - Created with UnCodeX