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DruidsRPGcvs.ArtifactLightningBolt

Extends
RPGArtifact
Modifiers
config ( UT2004RPG )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Powerups
         |   
         +-- UT2004RPG.RPGArtifact
            |   
            +-- DruidsRPGcvs.ArtifactLightningBolt

Variables Summary
intDamagePerAdrenaline
class<xEmitter>HitEmitterClass
floatTargetRadius
Inherited Variables from UT2004RPG.RPGArtifact
ActivatedTime, CostPerSec, MinActivationTime, NotEnoughAdrenalineMessage
Inherited Variables from Engine.Powerups
ActivateSound, bActivatable, bActive, bAutoActivate, bCanHaveMultipleCopies, DeActivateSound, ExpireMessage, NumCopies

Functions Summary
function Activate ()
function BotConsider ()
function PostBeginPlay ()
Inherited Functions from UT2004RPG.RPGArtifact
Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp
Inherited Functions from Engine.Powerups
Activate, BeginState, EndState, FireEffect, GetLocalString, HandlePickupQuery, PickupFunction, SelectNext, TravelPreAccept, UseCharge, UsedUp


Variables Detail

DamagePerAdrenaline Source code

var config int DamagePerAdrenaline;

HitEmitterClass Source code

var class<xEmitter> HitEmitterClass;

TargetRadius Source code

var config float TargetRadius;


Functions Detail

Activate Source code

function Activate ( )

BotConsider Source code

function BotConsider ( )

PostBeginPlay Source code

function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
     CostPerSec=1
     MinActivationTime=0.000001
     TargetRadius=2000.000000
     HitEmitterClass=Class'LightningBoltEmitter'
     DamagePerAdrenaline=4
     PickupClass=Class'ArtifactLightningBoltPickup'
     IconMaterial=Texture'DCTextures.Icons.LightningBoltIcon'
     ItemName="Lightning Bolt"
}

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Creation time: Wed 7/2/2007 19:15:50.484 - Created with UnCodeX