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DruidsRPGcvs.ArtifactLightningBeam

Extends
RPGArtifact
Modifiers
config ( UT2004RPG )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Powerups
         |   
         +-- UT2004RPG.RPGArtifact
            |   
            +-- DruidsRPGcvs.ArtifactLightningBeam

Variables Summary
intDamagePerAdrenaline
class<xEmitter>HitEmitterClass
floatMaxRange
Inherited Variables from UT2004RPG.RPGArtifact
ActivatedTime, CostPerSec, MinActivationTime, NotEnoughAdrenalineMessage
Inherited Variables from Engine.Powerups
ActivateSound, bActivatable, bActive, bAutoActivate, bCanHaveMultipleCopies, DeActivateSound, ExpireMessage, NumCopies

Functions Summary
function Activate ()
function BotConsider ()
functionstring GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
function PostBeginPlay ()
Inherited Functions from UT2004RPG.RPGArtifact
Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp
Inherited Functions from Engine.Powerups
Activate, BeginState, EndState, FireEffect, GetLocalString, HandlePickupQuery, PickupFunction, SelectNext, TravelPreAccept, UseCharge, UsedUp


Variables Detail

DamagePerAdrenaline Source code

var config int DamagePerAdrenaline;

HitEmitterClass Source code

var class<xEmitter> HitEmitterClass;

MaxRange Source code

var config float MaxRange;


Functions Detail

Activate Source code

function Activate ( )

BotConsider Source code

function BotConsider ( )

GetLocalString Source code

static function string GetLocalString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 )

PostBeginPlay Source code

function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
     CostPerSec=1
     MinActivationTime=0.000001
     MaxRange=3000.000000
     HitEmitterClass=Class'LightningBeamEmitter'
     DamagePerAdrenaline=6
     PickupClass=Class'ArtifactLightningBeamPickup'
     IconMaterial=Texture'DCTextures.Icons.LightningBeamIcon'
     ItemName="Lightning Beam"
}

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Creation time: Wed 7/2/2007 19:15:50.453 - Created with UnCodeX