Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Powerups | +-- UT2004RPG.RPGArtifact | +-- UT2004RPG.ArtifactInvulnerability
Variables Summary | |
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Material | EffectOverlay |
Controller | InstigatorController |
Inherited Variables from UT2004RPG.RPGArtifact |
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ActivatedTime, CostPerSec, MinActivationTime, NotEnoughAdrenalineMessage |
Inherited Variables from Engine.Powerups |
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ActivateSound, bActivatable, bActive, bAutoActivate, bCanHaveMultipleCopies, DeActivateSound, ExpireMessage, NumCopies |
Functions Summary | ||
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BeginState () Activated | ||
BotConsider () | ||
EndState () Activated |
Inherited Functions from UT2004RPG.RPGArtifact |
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Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp |
Inherited Functions from Engine.Powerups |
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Activate, BeginState, EndState, FireEffect, GetLocalString, HandlePickupQuery, PickupFunction, SelectNext, TravelPreAccept, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
BeginState, EndState |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { EffectOverlay=Shader'UTRPGTextures.Overlays.InvulnerabilityOverlay' CostPerSec=12 PickupClass=class'ArtifactInvulnerabilityPickup' ItemName="Globe of Invulnerability" IconMaterial=Material'UTRPGTextures.Icons.InvulnerabilityIcon' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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