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Engine.Shader

Extends
RenderedMaterial
Modifiers
editinlinenew native

Core.Object
|   
+-- Engine.Material
   |   
   +-- Engine.RenderedMaterial
      |   
      +-- Engine.Shader

Variables Summary
boolModulateStaticLighting2X
Shader
MaterialDetail
floatDetailScale
MaterialDiffuse
boolModulateSpecular2X
MaterialOpacity
EOutputBlendingOutputBlending
boolPerformLightingOnSpecularPass
MaterialSelfIllumination
MaterialSelfIlluminationMask
MaterialSpecular
MaterialSpecularityMask
boolTwoSided
boolWireframe
Inherited Variables from Engine.RenderedMaterial
renderedmaterial_dummy
Inherited Variables from Engine.Material
DefaultMaterial, FallbackMaterial, MaterialType, SurfaceType, UseFallback, Validated

Enumerations Summary
EOutputBlending
OB_Normal, OB_Masked, OB_Modulate, OB_Translucent, OB_Invisible, OB_Brighten, OB_Darken
Inherited Enumerations from Engine.Material
ESurfaceTypes

Functions Summary
function Reset ()
function Trigger (Actor Other, Actor EventInstigator)
Inherited Functions from Engine.Material
MaterialUSize, MaterialVSize, Reset, Trigger


Variables Detail

ModulateStaticLighting2X Source code

var bool ModulateStaticLighting2X;

Shader

Detail Source code

var(Shader) editinlineuse Material Detail;

DetailScale Source code

var(Shader) float DetailScale;

Diffuse Source code

var(Shader) editinlineuse Material Diffuse;

ModulateSpecular2X Source code

var(Shader) bool ModulateSpecular2X;

Opacity Source code

var(Shader) editinlineuse Material Opacity;

OutputBlending Source code

var(Shader) EOutputBlending OutputBlending;

PerformLightingOnSpecularPass Source code

var(Shader) bool PerformLightingOnSpecularPass;

SelfIllumination Source code

var(Shader) editinlineuse Material SelfIllumination;

SelfIlluminationMask Source code

var(Shader) editinlineuse Material SelfIlluminationMask;

Specular Source code

var(Shader) editinlineuse Material Specular;

SpecularityMask Source code

var(Shader) editinlineuse Material SpecularityMask;

TwoSided Source code

var(Shader) bool TwoSided;

Wireframe Source code

var(Shader) bool Wireframe;


Enumerations Detail

EOutputBlending Source code

enum EOutputBlending
{
OB_Normal, OB_Masked, OB_Modulate, OB_Translucent, OB_Invisible, OB_Brighten, OB_Darken
};


Functions Detail

Reset Source code

function Reset ( )

Trigger Source code

function Trigger ( Actor Other, Actor EventInstigator )


Defaultproperties

defaultproperties
{
     DetailScale=8.000000
     ModulateStaticLighting2X=True
     MaterialType=4
}

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Creation time: Wed 7/2/2007 19:16:15.437 - Created with UnCodeX