DruidsRPGcvs.ArtifactSphereInvulnerability
- Extends
- RPGArtifact
- Modifiers
- config ( UT2004RPG )
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Powerups
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+-- UT2004RPG.RPGArtifact
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+-- DruidsRPGcvs.ArtifactSphereInvulnerability
Inherited Functions from UT2004RPG.RPGArtifact |
Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp |
Inherited Functions from Engine.Powerups |
Activate, BeginState, EndState, FireEffect, GetLocalString, HandlePickupQuery, PickupFunction, SelectNext, TravelPreAccept, UseCharge, UsedUp |
var config int AdrenalinePerSecond;
var config int AdrenalineRequired;
var config float EffectRadius;
var config float ExpPerSecond;
function BeginState ( )
function BotConsider ( )
function CheckRPGRules ( )
function DropFrom (
vector StartLocation )
function EndState ( )
simulated function PostBeginPlay ( )
function SetTeamInvulnerable (
vector CoreLocation )
function Timer ( )
exec function TossArtifact ( )
defaultproperties
{
AdrenalineRequired=100
ExpPerSecond=1.0
AdrenalinePerSecond=20
CostPerSec=20
PickupClass=Class'ArtifactSphereInvulnerabilityPickup'
IconMaterial=Texture'DCTextures.Icons.SphereInvulnerability'
ItemName="Invulnerability Sphere"
EffectRadius=900.000000
EffectOverlay=Shader'UTRPGTextures.Overlays.InvulnerabilityOverlay'
}
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Creation time: Wed 7/2/2007 19:15:50.718 - Created with
UnCodeX