Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- XPickups.TournamentPickup | +-- UT2004RPG.RPGArtifactPickup | +-- DruidsRPGcvs.ArtifactSphereInvulnerabilityPickup
Variables Summary |
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Inherited Variables from UT2004RPG.RPGArtifactPickup |
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ArtifactManager, LifeTime |
Functions Summary |
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Inherited Functions from UT2004RPG.RPGArtifactPickup |
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BotDesireability, CanPickupArtifact, DetourWeight, PostBeginPlay, ValidTouch |
Inherited Functions from XPickups.TournamentPickup |
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RespawnEffect |
Defaultproperties |
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defaultproperties { InventoryType=Class'ArtifactSphereInvulnerability' PickupMessage="You got the Sphere of Invulnerabilty!" PickupSound=Sound'PickupSounds.SniperRiflePickup' PickupForce="SniperRiflePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'Editor.TexPropSphere' bAcceptsProjectors=False DrawScale=0.075000 Skins(0)=Shader'DruidsRPGShaders1.DomShaders.PulseGreyShader' AmbientGlow=255 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |