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class ArtifactSphereInvulnerabilityPickup extends RPGArtifactPickup; defaultproperties { InventoryType=Class'ArtifactSphereInvulnerability' PickupMessage="You got the Sphere of Invulnerabilty!" PickupSound=Sound'PickupSounds.SniperRiflePickup' PickupForce="SniperRiflePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'Editor.TexPropSphere' // need to change bAcceptsProjectors=False DrawScale=0.075000 Skins(0)=Shader'DruidsRPGShaders1.DomShaders.PulseGreyShader' AmbientGlow=255 } |
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