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Core.Object | +-- Engine.Actor | +-- Engine.Pickup
Ammo, ArmorPickup, KeyPickup, TournamentPickup, WeaponLocker, WeaponPickup
Constants Summary |
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Inherited Contants from Engine.Actor |
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MAXSTEPHEIGHT, MINFLOORZ |
Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Variables Summary | |
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bool | bDropped |
bool | bOnlyReplicateHidden |
bool | bPredictRespawns |
float | MaxDesireability |
InventorySpot | MyMarker |
NavigationPoint | PickupCache |
float | RespawnEffectTime |
Controller | TeamOwner[4] |
Display | |
bool | bAmbientGlow |
Pickup | |
bool | bInstantRespawn |
class<Inventory> | InventoryType |
xPickUpBase | PickUpBase |
string | PickupForce |
string | PickupMessage |
sound | PickupSound |
float | RespawnTime |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[7], Outer |
Enumerations Summary |
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Inherited Enumerations from Engine.Actor |
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EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
Structures Summary |
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Inherited Structures from Engine.Actor |
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ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary | ||
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AddToNavigation () | ||
AnnouncePickup (Pawn Receiver) | ||
BeginState () Disabled | ||
BeginState () FadeOut | ||
BeginState () FallingPickup | ||
BeginState () Pickup | ||
BeginState () Sleeping | ||
BeginState () WaitingForMatch | ||
float | BotDesireability (pawn Bot) | |
CheckTouching () FallingPickup | ||
CheckTouching () Pickup | ||
Destroyed () | ||
float | DetourWeight (Pawn Other, loat PathWeight) | |
EndState () FadeOut | ||
EndState () Pickup | ||
EndState () Sleeping | ||
String | GetHumanReadableName () | |
string | GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2) | |
float | GetRespawnTime () | |
InitDroppedPickupFor (Inventory Inv) | ||
bool | IsSuperItem () | |
Landed (Vector HitNormal) | ||
MatchStarting () WaitingForMatch | ||
bool | ReadyToPickup (float MaxWait) | |
bool | ReadyToPickup (float MaxWait) Disabled | |
bool | ReadyToPickup (float MaxWait) Pickup | |
bool | ReadyToPickup (float MaxWait) Sleeping | |
RemoveFromNavigation () | ||
Reset () | ||
Reset () Disabled | ||
RespawnEffect () | ||
SetRespawn () | ||
inventory | SpawnCopy (pawn Other) | |
StartSleeping () | ||
StartSleeping () Disabled | ||
StartSleeping () Sleeping | ||
StaticPrecache (LevelInfo L) | ||
Tick (float DeltaTime) FadeOut | ||
Timer () FallingPickup | ||
Timer () Pickup | ||
Touch (actor Other) Pickup | ||
Pickup | Transmogrify (class<Pickup> NewClass) | |
UpdateHUD (HUD H) | ||
bool | ValidTouch (actor Other) Pickup |
States Summary |
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Disabled Source code |
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state Disabled |
BeginState, ReadyToPickup, Reset, StartSleeping |
FadeOut Source code |
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state FadeOut extends Pickup |
BeginState, EndState, Tick |
FallingPickup Source code |
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state FallingPickup extends Pickup |
BeginState, CheckTouching, Timer |
Pickup Source code |
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auto state Pickup |
BeginState, CheckTouching, EndState, ReadyToPickup, Timer, Touch, ValidTouch |
Sleeping Source code |
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state Sleeping |
BeginState, EndState, ReadyToPickup, StartSleeping |
WaitingForMatch Source code |
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state WaitingForMatch |
BeginState, MatchStarting |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { MaxDesireability=0.100000 bOnlyReplicateHidden=True RespawnEffectTime=0.500000 PickupMessage="Snagged an item." DrawType=DT_Mesh CullDistance=8000.000000 bOrientOnSlope=True bIgnoreEncroachers=True bAlwaysRelevant=True bOnlyDirtyReplication=True bIgnoreVehicles=True NetUpdateFrequency=0.100000 NetPriority=1.400000 Texture=Texture'Engine.S_Inventory' bShouldBaseAtStartup=True bCollideActors=True bCollideWorld=True bUseCylinderCollision=True bFixedRotationDir=True RotationRate=(Yaw=5000) DesiredRotation=(Yaw=30000) } |
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