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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Powerups | +-- UT2004RPG.RPGArtifact | +-- DruidsRPGcvs.Summonifact
DruidBuildingSummon, DruidTurretSummon, DruidVehicleSummon
Variables Summary | |
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int | Adrenaline |
string | FriendlyName |
int | Points |
int | StartHealth |
class<Pawn> | SummonItem |
Summonifact | |
Sound | BrokenSound |
Inherited Variables from UT2004RPG.RPGArtifact |
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ActivatedTime, CostPerSec, MinActivationTime, NotEnoughAdrenalineMessage |
Inherited Variables from Engine.Powerups |
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ActivateSound, bActivatable, bActive, bAutoActivate, bCanHaveMultipleCopies, DeActivateSound, ExpireMessage, NumCopies |
Functions Summary | ||
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Activate () | ||
ApplyStatsToConstruction (Vehicle NewItem, awn Other) | ||
bool | ArtifactIsAllowed (GameInfo Game) | |
BotConsider () | ||
bool | CanAirSummon () | |
string | GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2) | |
bool | isAvailable (LevelInfo level) | |
PostBeginPlay () | ||
SetStartHealth (Vehicle NewItem) | ||
setup (String Name, class<Pawn> Item, int AdrenalineUsed, int PointsUsed, int InitialHealth) | ||
bool | SpawnIt (TransBeacon Beacon, awn P, ngineerPointsInv epi) |
Inherited Functions from UT2004RPG.RPGArtifact |
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Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp |
Inherited Functions from Engine.Powerups |
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Activate, BeginState, EndState, FireEffect, GetLocalString, HandlePickupQuery, PickupFunction, SelectNext, TravelPreAccept, UseCharge, UsedUp |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { MinActivationTime=0.000001 CostPerSec=1 BrokenSound=Sound'PlayerSounds.NewGibs.RobotCrunch3' ItemName="Summoning Artifact" IconMaterial=Texture'UTRPGTextures.Icons.SummoningCharmIcon' } |
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