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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Powerups | +-- UT2004RPG.RPGArtifact | +-- DruidsRPGcvs.Summonifact | +-- DruidsRPGcvs.DruidBuildingSummon
Variables Summary |
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Inherited Variables from DruidsRPGcvs.Summonifact |
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Adrenaline, BrokenSound, FriendlyName, Points, StartHealth, SummonItem |
Inherited Variables from UT2004RPG.RPGArtifact |
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ActivatedTime, CostPerSec, MinActivationTime, NotEnoughAdrenalineMessage |
Functions Summary | ||
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bool | SpawnIt (TransBeacon Beacon, Pawn P, EngineerPointsInv epi) |
Inherited Functions from DruidsRPGcvs.Summonifact |
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Activate, ApplyStatsToConstruction, ArtifactIsAllowed, BotConsider, CanAirSummon, GetLocalString, isAvailable, PostBeginPlay, SetStartHealth, setup, SpawnIt |
Inherited Functions from UT2004RPG.RPGArtifact |
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Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp |
Functions Detail |
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Defaultproperties |
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defaultproperties { ItemName="" IconMaterial=Texture'UTRPGTextures.Icons.SummoningCharmIcon' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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