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class DruidBuildingSummon extends Summonifact config(UT2004RPG); function bool SpawnIt(TransBeacon Beacon, Pawn P, EngineerPointsInv epi) { Local Vehicle NewItem; NewItem = epi.SummonBuilding(SummonItem, Adrenaline, Points, P, Beacon.Location); if (NewItem == None) return false; SetStartHealth(NewItem); // now allow player to get xp bonus ApplyStatsToConstruction(NewItem,Instigator); return true; } defaultproperties { ItemName="" IconMaterial=Texture'UTRPGTextures.Icons.SummoningCharmIcon' } |
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