Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Controller | +-- Engine.AIController | +-- UnrealGame.TurretController | +-- DruidsRPGcvs.DruidBaseSentinelController
Variables Summary | |
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Controller | PlayerSpawner |
float | TimeSinceCheck |
Inherited Variables from Engine.AIController |
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bAdjustFromWalls, bHunting, bPlannedJump, MyScript, Skill |
Functions Summary | ||
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BeginState () WaitForTarget | ||
Destroyed () | ||
SetPlayerSpawner (Controller PlayerC) | ||
Tick (float DeltaTime) |
Inherited Functions from UnrealGame.TurretController |
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AdjustAim, BeginState, EnemyNotVisible, GetTeamNum, GetWaitForTargetTime, IsTargetRelevant, IsTurretFiring, Possess, ScanRotation, SeePlayer |
Inherited Functions from Engine.AIController |
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AdjustDesireFor, AdjustView, DisplayDebug, GetFacingDirection, GetOrderObject, GetOrders, MoverFinished, PreBeginPlay, PrepareForMove, PriorityObjective, RateWeapon, Reset, SetOrders, Startle, Trigger, TriggerScript, UnderLift, WaitForMover, WaitToSeeEnemy, WeaponFireAgain |
States Summary |
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WaitForTarget Source code |
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state WaitForTarget |
BeginState |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties
{
}
|
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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