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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- XWeapons.UTWeaponPickup
AssaultRiflePickup, BioRiflePickup, FlakCannonPickup, LinkGunPickup, MinigunPickup, ONSAVRiLPickup, ONSGrenadePickup, ONSMineLayerPickup, PainterPickup, RedeemerPickup, RocketLauncherPickup, RPGWeaponPickup, ShieldGunPickup, ShockRiflePickup, SniperRiflePickup, SuperShockRiflePickup, TransPickup
Variables Summary | |
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WeaponPickup | |
float | LockerOffset |
vector | StandUp |
Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Inherited Variables from Engine.Pickup |
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bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4] |
Functions Summary | ||
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BeginState () FadeOut | ||
ClientTrigger () | ||
RespawnEffect () | ||
Tick (float DeltaTime) FadeOut |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
States Summary |
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FadeOut Source code |
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state FadeOut |
BeginState, Tick |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { StandUp=(Z=0.750000) LockerOffset=35.000000 MessageClass=Class'UnrealGame.PickupMessagePlus' } |
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