- Extends
- UTWeaponPickup
Core.Object
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+-- Engine.Actor
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+-- Engine.Pickup
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+-- Engine.WeaponPickup
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+-- XWeapons.UTWeaponPickup
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+-- XWeapons.RedeemerPickup
Inherited Functions from Engine.WeaponPickup |
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
PrecacheHUDTextures[4] Source code
function float GetRespawnTime ( )
function PrebeginPlay ( )
function SetWeaponStay ( )
static function StaticPrecache (
LevelInfo L )
UpdatePrecacheMaterials Source code
simulated function UpdatePrecacheMaterials ( )
UpdatePrecacheStaticMeshes Source code
simulated function UpdatePrecacheStaticMeshes ( )
defaultproperties
{
PrecacheHUDTextures(0)=Texture'2K4Hud.ZoomFX.RedeemerInnerScope'
PrecacheHUDTextures(1)=Texture'2K4Hud.ZoomFX.RedeemerOuterEdge'
PrecacheHUDTextures(2)=Texture'2K4Hud.ZoomFX.RedeemerOuterScope'
PrecacheHUDTextures(3)=Texture'2K4Hud.ZoomFX.RDM_Altitude'
bWeaponStay=False
MaxDesireability=1.000000
InventoryType=Class'XWeapons.Redeemer'
RespawnTime=120.000000
PickupMessage="You got the Redeemer."
PickupSound=Sound'PickupSounds.FlakCannonPickup'
PickupForce="FlakCannonPickup"
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'WeaponStaticMesh.RedeemerPickup'
DrawScale=0.900000
}
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Creation time: Wed 7/2/2007 19:16:13.671 - Created with
UnCodeX