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XWeapons.RedeemerPickup

Extends
UTWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- XWeapons.UTWeaponPickup
            |   
            +-- XWeapons.RedeemerPickup

Variables Summary
materialPrecacheHUDTextures[4]
Inherited Variables from XWeapons.UTWeaponPickup
LockerOffset, StandUp
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
functionfloat GetRespawnTime ()
function PrebeginPlay ()
function SetWeaponStay ()
function StaticPrecache (LevelInfo L)
function UpdatePrecacheMaterials ()
function UpdatePrecacheStaticMeshes ()
Inherited Functions from XWeapons.UTWeaponPickup
BeginState, ClientTrigger, RespawnEffect, Tick
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Variables Detail

PrecacheHUDTextures[4] Source code

var material PrecacheHUDTextures[4];


Functions Detail

GetRespawnTime Source code

function float GetRespawnTime ( )

PrebeginPlay Source code

function PrebeginPlay ( )

SetWeaponStay Source code

function SetWeaponStay ( )

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( )

UpdatePrecacheStaticMeshes Source code

simulated function UpdatePrecacheStaticMeshes ( )


Defaultproperties

defaultproperties
{
     PrecacheHUDTextures(0)=Texture'2K4Hud.ZoomFX.RedeemerInnerScope'
     PrecacheHUDTextures(1)=Texture'2K4Hud.ZoomFX.RedeemerOuterEdge'
     PrecacheHUDTextures(2)=Texture'2K4Hud.ZoomFX.RedeemerOuterScope'
     PrecacheHUDTextures(3)=Texture'2K4Hud.ZoomFX.RDM_Altitude'
     bWeaponStay=False
     MaxDesireability=1.000000
     InventoryType=Class'XWeapons.Redeemer'
     RespawnTime=120.000000
     PickupMessage="You got the Redeemer."
     PickupSound=Sound'PickupSounds.FlakCannonPickup'
     PickupForce="FlakCannonPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'WeaponStaticMesh.RedeemerPickup'
     DrawScale=0.900000
}

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Creation time: Wed 7/2/2007 19:16:13.671 - Created with UnCodeX