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XWeapons.TransPickup

Extends
UTWeaponPickup
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- XWeapons.UTWeaponPickup
            |   
            +-- XWeapons.TransPickup

Variables Summary
Inherited Variables from XWeapons.UTWeaponPickup
LockerOffset, StandUp
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
Inherited Functions from XWeapons.UTWeaponPickup
BeginState, ClientTrigger, RespawnEffect, Tick
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Defaultproperties

defaultproperties
{
     InventoryType=Class'XWeapons.Translauncher'
     PickupMessage="You got the Translocator."
     PickupSound=Sound'PickupSounds.SniperRiflePickup'
     PickupForce="SniperRiflePickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'NewWeaponPickups.TranslocatorCENTER'
     DrawScale=0.200000
}

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Creation time: Wed 7/2/2007 19:16:20.703 - Created with UnCodeX