- Extends
- UTWeaponPickup
Core.Object
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+-- Engine.Actor
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+-- Engine.Pickup
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+-- Engine.WeaponPickup
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+-- XWeapons.UTWeaponPickup
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+-- UT2004RPG.RPGWeaponPickup
Inherited Functions from Engine.WeaponPickup |
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
var bool bRealWeaponStay;
function float BotDesireability (
Pawn Bot )
function Destroyed ( )
function float DetourWeight (
Pawn Other,
float PathWeight )
function FindPickupBase ( )
function GetPropertiesFrom (
class<
WeaponPickup> PickupClass )
function InitDroppedPickupFor (
Inventory Inv )
function PostBeginPlay ( )
simulated function PostNetBeginPlay ( )
function SetWeaponStay ( )
function Timer ( )
defaultproperties
{
bOnlyReplicateHidden=False
bGameRelevant=True
MessageClass=Class'UT2004RPG.EmptyMessage'
}
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Creation time: Wed 7/2/2007 19:16:14.562 - Created with
UnCodeX