Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- XWeapons.WeaponLocker | +-- UT2004RPG.RPGWeaponLocker
Variables Summary | |
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array<RPGWeapon.ChaosAmmoTypeStructClone> | ChaosAmmoTypes |
WeaponLocker | ReplacedLocker |
MutUT2004RPG | RPGMut |
Inherited Variables from XWeapons.WeaponLocker |
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bSentinelProtected, Customers, Effect, LockerString, Weapons |
Inherited Variables from Engine.Pickup |
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bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4] |
Structures Summary |
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Inherited Structures from XWeapons.WeaponLocker |
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PawnToucher, WeaponEntry |
Functions Summary | ||
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Inventory | SpawnCopy (pawn Other) | |
Tick (float deltaTime) | ||
Touch (actor Other) LockerPickup |
Inherited Functions from XWeapons.WeaponLocker |
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AddCustomer, BeginState, BotDesireability, destroyed, DetourWeight, GetHumanReadableName, HasCustomer, PostNetBeginPlay, ReadyToPickup, Reset, SpawnLockerWeapon, Touch, UpdateHUD, UpdatePrecacheMaterials, ValidTouch |
States Summary |
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LockerPickup Source code |
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auto state LockerPickup |
Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bStatic=False bGameRelevant=True bCollideWorld=False } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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