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XWeapons.UTAmmoPickup

Extends
Ammo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.Ammo
         |   
         +-- XWeapons.UTAmmoPickup

Direct Known Subclasses:

AssaultAmmoPickup, BioAmmoPickup, FlakAmmoPickup, LinkAmmoPickup, MinigunAmmoPickup, ONSAVRiLAmmoPickup, ONSGrenadeAmmoPickup, ONSMineAmmoPickup, RocketAmmoPickup, ShockAmmoPickup, SniperAmmoPickup

Variables Summary
Inherited Variables from Engine.Ammo
AmmoAmount
Inherited Variables from Engine.Pickup
bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4]

Functions Summary
function RespawnEffect ()
Inherited Functions from Engine.Ammo
BotDesireability, DetourWeight, SpawnCopy, UpdateHUD
Inherited Functions from Engine.Pickup
AddToNavigation, AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, DetourWeight, EndState, GetHumanReadableName, GetLocalString, GetRespawnTime, InitDroppedPickupFor, IsSuperItem, Landed, MatchStarting, ReadyToPickup, RemoveFromNavigation, Reset, RespawnEffect, SetRespawn, SpawnCopy, StartSleeping, StaticPrecache, Tick, Timer, Touch, Transmogrify, UpdateHUD, ValidTouch


Functions Detail

RespawnEffect Source code

function RespawnEffect ( )


Defaultproperties

defaultproperties
{
     MessageClass=Class'UnrealGame.PickupMessagePlus'
}

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Creation time: Wed 7/2/2007 19:16:24.843 - Created with UnCodeX