- Extends
- UTWeaponPickup
Core.Object
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+-- Engine.Actor
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+-- Engine.Pickup
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+-- Engine.WeaponPickup
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+-- XWeapons.UTWeaponPickup
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+-- XWeapons.PainterPickup
Direct Known Subclasses:
ONSPainterPickup
Inherited Functions from Engine.WeaponPickup |
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
function float GetRespawnTime ( )
function PrebeginPlay ( )
function SetWeaponStay ( )
static function StaticPrecache (
LevelInfo L )
UpdatePrecacheMaterials Source code
simulated function UpdatePrecacheMaterials ( )
defaultproperties
{
bWeaponStay=False
MaxDesireability=1.500000
InventoryType=Class'XWeapons.Painter'
RespawnTime=120.000000
PickupMessage="You got the Ion Painter."
PickupSound=Sound'PickupSounds.LinkGunPickup'
PickupForce="LinkGunPickup"
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'WeaponStaticMesh.PainterPickup'
DrawScale=0.600000
}
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Creation time: Wed 7/2/2007 19:16:12.203 - Created with
UnCodeX