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UnrealGame.UnrealPlayer

Extends
PlayerController
Modifiers
config ( User )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController
         |   
         +-- UnrealGame.UnrealPlayer

Direct Known Subclasses:

CinematicPlayer, DemoRecSpectator, xPlayer

Constants Summary
Inherited Contants from Engine.Controller
LATENT_MOVETOWARD

Variables Summary
boolbDisplayLoser
boolbDisplayWinner
boolbDontShowLoginMenu
boolbForceLoginMenu
boolbLatecomer
boolbReadyToStart
boolbRising
stringCustomizedAnnouncerPack
stringCustomRewardAnnouncerPack
stringCustomStatusAnnouncerPack
floatLastAutoTauntTime
floatLastKickWarningTime
intLastTaunt
floatLastTauntAnimTime
floatLastWhispTime
stringLoginMenuClass
intMaxRecentServers
stringNetBotDebugString
array<string>RecentServers
array<string>RejoinChannels
UnrealPlayer
floatLastKillTime
intMultiKillLevel
Inherited Variables from Engine.PlayerController
aBaseX, aBaseY, aBaseZ, AcknowledgedPawn, ActiveRoom, AdminManager, AdminMenuClass, aForward, aLastForward, aLastStrafe, aLastUp, aLookUp, AmbientShakeFalloffStartTime, AmbientShakeFalloffTime, AmbientShakeOffsetFreq, AmbientShakeOffsetMag, AmbientShakeRotFreq, AmbientShakeRotMag, aMouseX, aMouseY, AnnouncerLevel, AnnouncerQueueManager, AnnouncerVolume, aStrafe, aTurn, aUp, AutoJoinMask, bAcuteHearing, bAimingHelp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoTaunt, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bCustomListener, bDoubleJump, bDynamicNetSpeed, bEnableAmbientShake, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnableInitialChatRoom, bEnablePickupForceFeedback, bEnableStatsTracking, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCam, bFreeCamera, bFreeCamSwivel, bFreeCamZoom, bFreeLook, bFrozen, bHideSpectatorBeacons, bHideVehicleNoEntryIndicator, bIsSpaceFighter, bIsTyping, bJumpStatus, bKeyboardLook, bLandingShake, bLastPressedJump, BlendedTargetViewRotation, bLook, bLookUpStairs, bMenuBeforeRespawn, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoTextToSpeechVoiceMessages, bNoVoiceMessages, bNoVoiceTaunts, bOnlySpeakTeamText, bPendingDestroy, bPressedJump, bSetTurnRot, bShortConnectTimeOut, bSkippedLastUpdate, bSmallWeapons, bSnapLevel, bSnapToLevel, bStrafe, bSuccessfulUse, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bViewBot, bViewingMatineeCinematic, bVoiceChatEnabled, bWasSaturated, bWasSpeedHack, bWeaponViewShake, bXAxis, bYAxis, bZeroRoll, bZooming, CalcViewActor, CalcViewActorLocation, CalcViewLocation, CalcViewRotation, CameraDeltaRad, CameraDeltaRotation, CameraDist, CameraDistRange, CameraEffects, CameraSwivel, ChatManager, ChatPassword, ChatPasswordMenuClass, ChatRoomMessageClass, CheatClass, CheatManager, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DefaultActiveChannel, DefaultFOV, DemoMenuClass, DemoViewer, DemoViewPitch, DemoViewYaw, DesiredFOV, DesiredZoomLevel, DoubleClickDir, DynamicPingThreshold, EnemyTurnSpeed, ExactPing, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FOVBias, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastActiveChannel, LastActiveTime, LastBroadcastString[4], LastBroadcastTime, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlayerCalcView, LastPlaySound, LastPlaySpeech, LastSpeedHackLog, LastUpdateTime, LastZone, LinkBeaconTexture, ListenerLocation, ListenerRotation, LocalMessageClass, LoginDelay, MapHandler, MaxResponseTime, MaxTimeMargin, MidGameMenuClass, Misc1, Misc2, myHUD, NextLoginTime, NextSpeedChange, NoPauseMessage, NumServerDrives, NumSkips, OldCameraLoc, OldCameraRot, OldClientWeapon, OldFloor, OldPing, OrthoZoom, OwnCamera, PendingAdjustment, PendingMove, Player, PlayerChatType, PlayerInput, PlayerNameArray, PlayerOwnerName, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, RewardAnnouncer, SavedMoves, ScreenFlashScaling, ServerTimeStamp, ShakeOffset, ShakeOffsetMax, ShakeOffsetRate, ShakeOffsetTime, ShakeRot, ShakeRotMax, ShakeRotRate, ShakeRotTime, ShowFlags, Song, SpeakingBeaconTexture, SpectateSpeed, StatsPassword, StatsUsername, StatusAnnouncer, StoredChatPasswords, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TeamBeaconCustomColor, TeamBeaconMaxDist, TeamBeaconPlayerInfoMaxDist, TeamBeaconTeamColors[2], TeamBeaconTexture, TextToSpeechVoiceVolume, TimeMargin, TimeMarginSlack, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UseFixedVisibility, VehicleCheckRadius, ViewingFrom, ViewTarget, VoiceChangeLimit, VoiceChatCodec, VoiceChatLANCodec, VoiceReplicationInfo, VoteReplicationInfo, WaitDelay, WeaponUpdate, ZoomLevel
Inherited Variables from Engine.Controller
AcquisitionYawRate, AdjustLoc, Adrenaline, AdrenalineMax, bAdjusting, bAdrenalineEnabled, bAdvancedTactics, bAllowedToImpactJump, bAllowedToTranslocate, bAltFire, bCanDoSpecial, bCanOpenDoors, bControlAnimations, bDuck, bEnemyAcquired, bEnemyInfoValid, bFire, bForceStrafe, bGodMode, bHuntPlayer, bInDodgeMove, bIsPlayer, bJumpOverWall, bLOSflag, bNotifyApex, bNotifyFallingHitWall, bNotifyPostLanded, bPreparingMove, bRun, bSlowerZAcquire, bSoaking, bUsePlayerHearing, bVehicleTransition, bVoiceTalk, CurrentPath, CurrentPathDir, Destination, DirectionHint, DodgeLandZ, DodgeToGoalPct, Enemy, FailedReachLocation, FailedReachTime, FearSpots[2], FocalPoint, Focus, FocusLead, FovAngle, GoalList[4], GroundPitchTime, Handedness, home, LastBlockingVehicle, LastFailedReach, LastPawnWeapon, LastRouteFind, LastSeeingPos, LastSeenPos, LastSeenTime, MinHitWall, MonitoredPawn, MonitorMaxDistSq, MonitorStartLoc, MoveTarget, MoveTimer, nextController, NextRoutePath, OldMessageTime, Pawn, PawnClass, PendingMover, PlayerNum, PlayerReplicationInfo, PlayerReplicationInfoClass, PreviousPawnClass, RespawnPredictionTime, RouteCache[16], RouteDist, RouteGoal, ShotTarget, SightCounter, StartSpot, Stimulus, Target, ViewX, ViewY, ViewZ, VoiceType, WarningDelay, WarningProjectile

Structures Summary
Inherited Structures from Engine.PlayerController
ClientAdjustment, PlayerNameInfo, StoredChatPassword

Functions Summary
function AutoJoinVoiceChat ()
functionbool AutoTaunt ()
function AwardAdrenaline (float amount)
function BasePath (byte num)
functionbool CanRestartPlayer ()
PlayerWaiting
function ClientDelayedAnnouncement (sound AnnouncementSound, byte Delay)
function ClientDelayedAnnouncementNamed (name Announcement, byte Delay)
function ClientGameEnded ()
function ClientPlayTakeHit (vector HitLoc, byte Damage, class<DamageType> damageType)
function ClientReceiveBotDebugString (string DebugString)
function ClientReceiveLoginMenu (string MenuClass, bool bForce)
function ClientSendCombos (TeamPlayerReplicationInfo PRI, yte Combos0, byte Combos1, byte Combos2, byte Combos3, byte Combos4)
function ClientSendMultiKills (TeamPlayerReplicationInfo PRI, byte MultiKills0, byte MultiKills1, byte MultiKills2, byte MultiKills3, byte MultiKills4, byte MultiKills5, byte MultiKills6)
function ClientSendSprees (TeamPlayerReplicationInfo PRI, yte Spree0, yte Spree1, yte Spree2, yte Spree3, yte Spree4, yte Spree5)
function ClientSendStats (TeamPlayerReplicationInfo PRI, int newgoals, bool bNewFirstBlood, int newkills, int newsuicides, int newFlagTouches, int newFlagReturns, int newFlakCount, int newComboCount, int newHeadCount, int newRanOverCount, int newDaredevilPoints)
function ClientSendVehicle (TeamPlayerReplicationInfo PRI, class<Vehicle> V, int Kills, int Deaths, int DeathsDriving, int i)
function ClientSendWeapon (TeamPlayerReplicationInfo PRI, class<Weapon> W, int kills, int deaths, int deathsholding, int i)
function DisplayDebug (Canvas Canvas, out float YL, out float YPos)
functionbool DontReuseTaunt (int T)
function DropFlag ()
function Fire (optional float F)
Dead
function Fire (optional float F)
PlayerWaiting
functionstring GetCustomRewardAnnouncerClass ()
functionstring GetCustomStatusAnnouncerClass ()
functionbyte GetMessageIndex (name PhraseName)
function InitInputSystem ()
event KickWarning ()
function LogMultiKills (float Reward, bool bEnemyKill)
functionbool NeedNetNotify ()
function NetDebugBot ()
function NewClientPlayTakeHit (vector AttackLoc, vector HitLoc, byte Damage, class<DamageType> damageType)
functionbool NotifyLanded (vector HitNormal)
PlayerWalking
function NotifyTakeHit (pawn InstigatedBy, vector HitLocation, int Damage, class<DamageType> damageType, vector Momentum)
function PlayAnnouncement (sound ASound, byte AnnouncementLevel, optional bool bForce)
function PlayRewardAnnouncement (name AName, byte AnnouncementLevel, optional bool bForce)
function PlayStartupMessage (byte StartupStage)
function PlayStatusAnnouncement (name AName, byte AnnouncementLevel, optional bool bForce)
function PlayVehicleHorn (int HornIndex)
function PlayWinMessage (bool bWinner)
function Possess (Pawn aPawn)
event PostBeginPlay ()
event PostNetBeginPlay ()
event PostNetReceive ()
function ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)
PlayerWalking
function RandomTaunt ()
function ServerChatDebug ()
function ServerDropFlag ()
function ServerGetNextVehicleStats (TeamPlayerReplicationInfo PRI, int i)
function ServerGetNextWeaponStats (TeamPlayerReplicationInfo PRI, int i)
function ServerPlayVehicleHorn (int HornIndex)
function ServerSendBotDebugString ()
function ServerSetReadyToStart ()
function ServerShowPathToBase (int TeamNum)
function ServerTaunt (name AnimName)
function ServerUpdateStatArrays (TeamPlayerReplicationInfo PRI)
function ServerUpdateStats (TeamPlayerReplicationInfo PRI)
function SetCustomRewardAnnouncerClass (string NewAnnouncerClass)
function SetCustomStatusAnnouncerClass (string NewAnnouncerClass)
function ShowAI ()
function ShowLoginMenu ()
function ShowMidGameMenu (bool bPause)
function SoakBots ()
function SoakPause (Pawn P)
function Taunt (name Sequence)
Inherited Functions from Engine.PlayerController
AcknowledgePossession, ActivateInventoryItem, ActivateItem, AddCameraEffect, AddCheats, AdjustAim, AdjustView, Admin, AdminCommand, AdminDebug, AdminGUI, AdminLogin, AdminLogout, AdminReply, AllowTextMessage, AllowTextToSpeech, AllowVoiceMessage, AltFire, AskForPawn, AutoJoinVoiceChat, BecomeActivePlayer, BecomeSpectator, BeginState, BehindView, BeyondViewDistance, BlendRot, CacheCalcView, CalcBehindView, CalcFirstPersonView, CallServerMove, CanRestartPlayer, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatMode, ChangeVoiceType, ChatBan, ChatDebug, ChatRoomMessage, CheckShake, CheckSpeedHack, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientBecameActivePlayer, ClientBecameSpectator, ClientCapBandwidth, ClientCloseMenu, ClientDamageShake, ClientFlash, ClientGotoState, ClientHearSound, ClientMessage, ClientNetworkMessage, ClientOpenMenu, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientReplaceMenu, ClientReset, ClientRestart, ClientSetActiveRoom, ClientSetBehindView, ClientSetClassicView, ClientSetFixedCamera, ClientSetHUD, ClientSetInitialMusic, ClientSetMusic, ClientSetViewTarget, ClientSetWeaponViewShake, ClientStopForceFeedback, ClientTravel, ClientUpdateFlagHolder, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, command, CompressAccel, ConsoleCommand, CopyToClipboard, CreateCameraEffect, CustomizeAnnouncer, damageAttitudeTo, DamageShake, DemoClientSetHUD, Destroyed, DisableVoiceChat, DodgingIsEnabled, DualRocketServerMove, DualServerMove, DualSpaceFighterServerMove, DualTurretServerMove, EnableVoiceChat, EndState, EndZoom, EnterStartState, FindChannelPassword, FindGoodView, FindStairRotation, Fire, FixFOV, ForceDeathUpdate, ForceReload, FOV, GainedChild, GetCustomRewardAnnouncerClass, GetCustomStatusAnnouncerClass, GetDefaultActiveChannel, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetPathTo, GetPlayerIDHash, GetPlayerNetworkAddress, GetServerNetworkAddress, GetURLProtocol, GetViewRotation, GetWeapon, GetWeaponStats, GivePawn, HandlePickup, HandleWalking, InitializeVoiceChat, InitInputSystem, InitPrivateChatRoom, InvertLook, InvertMouse, IsDead, IsMouseInverted, IsSpectating, Join, Jump, KickWarning, KillAll, KillAllPawns, Leave, LoadPlayers, LocalTravel, LongClientAdjustPosition, LostChild, MakeAdmin, MoveAutonomous, Mutate, NeedNetNotify, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, PasteFromClipboard, Pause, PawnDied, PendingStasis, PipedSwitchWeapon, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, PlayRewardAnnouncement, PlayStatusAnnouncement, Possess, PostBeginPlay, PrecacheAnnouncements, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, ProgressCommand, QueueAnnouncement, QuickLoad, QuickSave, ReceiveLocalizedMessage, RemoveCameraEffect, ReplicateMove, ReportAdmin, Reset, ResetFOV, ResetInput, ResetKeyboard, ResetTimeMargin, Restart, RestartLevel, RocketServerMove, Say, SendClientAdjustment, ServerAcknowledgePossession, ServerAdminLogin, ServerChangeTeam, ServerChangeVoiceChatMode, ServerChatDebug, ServerChatRestriction, ServerDrive, ServerGetWeaponStats, ServerGivePawn, ServerJoinVoiceChannel, ServerLeaveVoiceChannel, ServerMove, ServerMutate, ServerPause, ServerRequestBanInfo, ServerRestartGame, ServerReStartPlayer, ServerSay, ServerSetAutoTaunt, ServerSetChatPassword, ServerSetClientDemo, ServerSetHandedness, ServerShortTimeout, ServerSpeak, ServerSpectate, ServerSpectateSpeed, ServerSpeech, ServerTeamSay, ServerThrowWeapon, ServerToggleBehindView, ServerUpdatePing, ServerUse, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, ServerVoiceCommand, SetAmbientShake, SetAutoTaunt, SetChannelPassword, SetChatPassword, SetCustomRewardAnnouncerClass, SetCustomStatusAnnouncerClass, SetDodging, SetFlashScaling, SetFOV, SetFOVAngle, SetHand, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetViewTarget, SetVoice, SetWeaponHand, ShakeView, ShakeViewEvent, ShortClientAdjustPosition, ShortServerMove, ShowGun, ShowMenu, ShowMidGameMenu, ShowVoteMenu, SpaceFighterServerMove, SpawnDefaultHUD, Speak, SpeakDefault, SpeakLast, Speech, StartClientDemoRec, StartZoom, StartZoomWithMax, StopForceFeedback, StopViewShaking, StopZoom, StreamFinished, Suicide, SwitchLevel, SwitchTeam, SwitchWeapon, TeamMessage, TeamSay, ThrowWeapon, Timer, ToggleBehindView, ToggleScreenShotMode, ToggleZoom, ToggleZoomWithMax, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, TurretServerMove, Typing, UnPossess, UnPressButtons, UpdateFlashComponent, UpdateRotation, UpdateShakeRotComponent, Use, VeryShortClientAdjustPosition, ViewFlash, ViewNextBot, ViewShake, VoiceCommand, WantsSmoothedView, WeaponShakeView
Inherited Functions from Engine.Controller
actorReachable, AddController, AdjustAim, AdjustDesireFor, AdjustToss, AdjustView, AIHearSound, AllowDetourTo, AllowVoiceMessage, AutoTaunt, AvoidCertainDeath, AwardAdrenaline, BeginState, BotVoiceMessage, CanMakePathTo, CanSee, ChangedWeapon, CheckFutureSight, ClientDying, ClientGameEnded, ClientRoundEnded, ClientSetLocation, ClientSetRotation, ClientSetWeapon, ClientSwitchToBestWeapon, ClientVoiceMessage, damageAttitudeTo, DamageShake, DelayedWarning, Desireability, Destroyed, DisplayDebug, DontReuseTaunt, EAdjustJump, EndClimbLadder, EnemyNotVisible, FearThisSpot, FindBestInventoryPath, FindBestSuperPickup, FindPathTo, FindPathToIntercept, FindPathToward, FindPathTowardNearest, FindRandomDest, FinishRotation, FireWeaponAt, GameHasEnded, GetFacingDirection, GetHumanReadableName, GetLastWeapon, GetMessageIndex, GetTeamNum, GetViewRotation, HandlePickup, HearNoise, InitPlayerReplicationInfo, InLatentExecution, InstantWarnTarget, LineOfSightTo, LongFall, MayDodgeToMoveTarget, MayFall, MissedDodge, MonitoredPawnAlert, MoverFinished, MoveTo, MoveToward, NeedsAdrenaline, NotifyAddInventory, NotifyBump, NotifyFallingHitWall, NotifyHeadVolumeChange, NotifyHitMover, NotifyHitWall, NotifyJumpApex, NotifyKilled, NotifyLanded, NotifyMissedJump, NotifyPhysicsVolumeChange, NotifyPostLanded, NotifyTakeHit, ParseChatPercVar, PawnDied, PawnIsInPain, PendingStasis, PickAnyTarget, PickTarget, PickWallAdjust, pointReachable, Possess, PostBeginPlay, PreBeginPlay, PrepareForMove, RateWeapon, ReceiveProjectileWarning, ReceiveWarning, RemoveController, RenderOverlays, Reset, Restart, RoundHasEnded, SameTeamAs, SeeMonster, SeePlayer, SendMessage, SendVoiceMessage, ServerGivePawn, ServerReStartPlayer, SetDoubleJump, SetFall, SetPawnClass, SetPawnFemale, SetupSpecialPathAbilities, ShakeView, SoakStop, StartMonitoring, StopFiring, StopWaiting, SuperDesireability, SwitchToBestWeapon, UnderLift, UnPossess, WaitForLanding, WaitForMover, WantsSmoothedView, WasKilledBy, WeaponPreference, WouldReactToNoise, WouldReactToSeeing

States Summary
Dead Source code
state Dead
Fire
PlayerWaiting Source code
auto state PlayerWaiting
CanRestartPlayer, Fire
PlayerWalking Source code
state PlayerWalking
NotifyLanded, ProcessMove


Variables Detail

bDisplayLoser Source code

var bool bDisplayLoser;

bDisplayWinner Source code

var bool bDisplayWinner;

bDontShowLoginMenu Source code

var globalconfig bool bDontShowLoginMenu;

bForceLoginMenu Source code

var bool bForceLoginMenu;

bLatecomer Source code

var bool bLatecomer;

bReadyToStart Source code

var bool bReadyToStart;

bRising Source code

var bool bRising;

CustomizedAnnouncerPack Source code

var globalconfig string CustomizedAnnouncerPack;

CustomRewardAnnouncerPack Source code

var globalconfig string CustomRewardAnnouncerPack;

CustomStatusAnnouncerPack Source code

var globalconfig string CustomStatusAnnouncerPack;

LastAutoTauntTime Source code

var float LastAutoTauntTime;

LastKickWarningTime Source code

var float LastKickWarningTime;

LastTaunt Source code

var int LastTaunt;

LastTauntAnimTime Source code

var float LastTauntAnimTime;

LastWhispTime Source code

var float LastWhispTime;

LoginMenuClass Source code

var string LoginMenuClass;

MaxRecentServers Source code

var globalconfig int MaxRecentServers;

NetBotDebugString Source code

var string NetBotDebugString;

RecentServers Source code

var globalconfig array<string> RecentServers;

RejoinChannels Source code

var transient globalconfig array<string> RejoinChannels;

UnrealPlayer

LastKillTime Source code

var(UnrealPlayer) float LastKillTime;

MultiKillLevel Source code

var(UnrealPlayer) int MultiKillLevel;


Functions Detail

AutoJoinVoiceChat Source code

simulated function AutoJoinVoiceChat ( )

AutoTaunt Source code

function bool AutoTaunt ( )

AwardAdrenaline Source code

function AwardAdrenaline ( float amount )

BasePath Source code

exec function BasePath ( byte num )

CanRestartPlayer PlayerWaiting Source code

function bool CanRestartPlayer ( )

ClientDelayedAnnouncement Source code

function ClientDelayedAnnouncement ( sound AnnouncementSound, byte Delay )

ClientDelayedAnnouncementNamed Source code

function ClientDelayedAnnouncementNamed ( name Announcement, byte Delay )

ClientGameEnded Source code

function ClientGameEnded ( )

ClientPlayTakeHit Source code

function ClientPlayTakeHit ( vector HitLoc, byte Damage, class<DamageType> damageType )

ClientReceiveBotDebugString Source code

simulated function ClientReceiveBotDebugString ( string DebugString )

ClientReceiveLoginMenu Source code

simulated function ClientReceiveLoginMenu ( string MenuClass, bool bForce )

ClientSendCombos Source code

simulated function ClientSendCombos ( TeamPlayerReplicationInfo PRI,byte Combos0, byte Combos1, byte Combos2, byte Combos3, byte Combos4 )

ClientSendMultiKills Source code

simulated function ClientSendMultiKills ( TeamPlayerReplicationInfo PRI, byte MultiKills0, byte MultiKills1, byte MultiKills2, byte MultiKills3, byte MultiKills4, byte MultiKills5, byte MultiKills6 )

ClientSendSprees Source code

simulated function ClientSendSprees ( TeamPlayerReplicationInfo PRI,byte Spree0,byte Spree1,byte Spree2,byte Spree3,byte Spree4,byte Spree5 )

ClientSendStats Source code

simulated function ClientSendStats ( TeamPlayerReplicationInfo PRI, int newgoals, bool bNewFirstBlood, int newkills, int newsuicides, int newFlagTouches, int newFlagReturns, int newFlakCount, int newComboCount, int newHeadCount, int newRanOverCount, int newDaredevilPoints )

ClientSendVehicle Source code

simulated function ClientSendVehicle ( TeamPlayerReplicationInfo PRI, class<Vehicle> V, int Kills, int Deaths, int DeathsDriving, int i )

ClientSendWeapon Source code

simulated function ClientSendWeapon ( TeamPlayerReplicationInfo PRI, class<Weapon> W, int kills, int deaths, int deathsholding, int i )

DisplayDebug Source code

simulated function DisplayDebug ( Canvas Canvas, out float YL, out float YPos )

DontReuseTaunt Source code

function bool DontReuseTaunt ( int T )

DropFlag Source code

exec function DropFlag ( )

Fire Dead Source code

exec function Fire ( optional float F )

Fire PlayerWaiting Source code

exec function Fire ( optional float F )

GetCustomRewardAnnouncerClass Source code

simulated function string GetCustomRewardAnnouncerClass ( )

GetCustomStatusAnnouncerClass Source code

simulated function string GetCustomStatusAnnouncerClass ( )

GetMessageIndex Source code

function byte GetMessageIndex ( name PhraseName )

InitInputSystem Source code

simulated function InitInputSystem ( )

KickWarning Source code

event KickWarning ( )

LogMultiKills Source code

function LogMultiKills ( float Reward, bool bEnemyKill )

NeedNetNotify Source code

simulated function bool NeedNetNotify ( )

NetDebugBot Source code

exec function NetDebugBot ( )

NewClientPlayTakeHit Source code

function NewClientPlayTakeHit ( vector AttackLoc, vector HitLoc, byte Damage, class<DamageType> damageType )

NotifyLanded PlayerWalking Source code

function bool NotifyLanded ( vector HitNormal )

NotifyTakeHit Source code

function NotifyTakeHit ( pawn InstigatedBy, vector HitLocation, int Damage, class<DamageType> damageType, vector Momentum )

PlayAnnouncement Source code

simulated function PlayAnnouncement ( sound ASound, byte AnnouncementLevel, optional bool bForce )

PlayRewardAnnouncement Source code

simulated function PlayRewardAnnouncement ( name AName, byte AnnouncementLevel, optional bool bForce )

PlayStartupMessage Source code

function PlayStartupMessage ( byte StartupStage )

PlayStatusAnnouncement Source code

simulated function PlayStatusAnnouncement ( name AName, byte AnnouncementLevel, optional bool bForce )

PlayVehicleHorn Source code

exec function PlayVehicleHorn ( int HornIndex )

PlayWinMessage Source code

function PlayWinMessage ( bool bWinner )

Possess Source code

function Possess ( Pawn aPawn )

PostBeginPlay Source code

simulated event PostBeginPlay ( )

PostNetBeginPlay Source code

simulated event PostNetBeginPlay ( )

PostNetReceive Source code

simulated event PostNetReceive ( )

ProcessMove PlayerWalking Source code

function ProcessMove ( float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot )

RandomTaunt Source code

exec function RandomTaunt ( )

ServerChatDebug Source code

function ServerChatDebug ( )

ServerDropFlag Source code

function ServerDropFlag ( )

ServerGetNextVehicleStats Source code

function ServerGetNextVehicleStats ( TeamPlayerReplicationInfo PRI, int i )

ServerGetNextWeaponStats Source code

function ServerGetNextWeaponStats ( TeamPlayerReplicationInfo PRI, int i )

ServerPlayVehicleHorn Source code

function ServerPlayVehicleHorn ( int HornIndex )

ServerSendBotDebugString Source code

function ServerSendBotDebugString ( )

ServerSetReadyToStart Source code

function ServerSetReadyToStart ( )

ServerShowPathToBase Source code

function ServerShowPathToBase ( int TeamNum )

ServerTaunt Source code

function ServerTaunt ( name AnimName )

ServerUpdateStatArrays Source code

function ServerUpdateStatArrays ( TeamPlayerReplicationInfo PRI )

ServerUpdateStats Source code

function ServerUpdateStats ( TeamPlayerReplicationInfo PRI )

SetCustomRewardAnnouncerClass Source code

simulated function SetCustomRewardAnnouncerClass ( string NewAnnouncerClass )

SetCustomStatusAnnouncerClass Source code

simulated function SetCustomStatusAnnouncerClass ( string NewAnnouncerClass )

ShowAI Source code

exec function ShowAI ( )

ShowLoginMenu Source code

simulated function ShowLoginMenu ( )

ShowMidGameMenu Source code

function ShowMidGameMenu ( bool bPause )

SoakBots Source code

exec function SoakBots ( )

SoakPause Source code

function SoakPause ( Pawn P )

Taunt Source code

exec function Taunt ( name Sequence )


Defaultproperties

defaultproperties
{
     CustomStatusAnnouncerPack="UnrealGame.FemaleAnnouncer"
     CustomRewardAnnouncerPack="UnrealGame.MaleAnnouncer"
     MaxRecentServers=25
     LastKickWarningTime=-1000.000000
     PlayerChatType="UnrealGame.UnrealPlayerChatManager"
     FovAngle=85.000000
     PlayerReplicationInfoClass=Class'UnrealGame.TeamPlayerReplicationInfo'
}

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Creation time: Wed 7/2/2007 19:16:21.359 - Created with UnCodeX