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XGame.xPlayer

Extends
UnrealPlayer
Modifiers
DependsOn ( xUtil )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController
         |   
         +-- UnrealGame.UnrealPlayer
            |   
            +-- XGame.xPlayer

Constants Summary
MaxComboKeyTime=0.35
MinComboKeyTime=0.05

Variables Summary
Pawnattracttarget
Pawnattracttarget2
boolautozoom
boolbAutoDemoRec
boolbClassicTrans
boolbDebuggingVoiceChat
boolbHighBeaconTrajectory
boolbWaitingForPRI
boolbWaitingForVRI
AttractCameracamlist[20]
floatcamtime
class<Combo>ComboList[16]
stringComboNameList[16]
intcurcam
Vectorfocuspoint
floatgibwatchtime
intInputHistory[4]
floatLastKeyTime
floatLastMapListRequestTime
floatLastRulesRequestTime
floatMinAdrenalineCost
intnumcams
intOldKey
xUtil.PlayerRecordPawnSetupRecord
floattargettime
Inherited Variables from UnrealGame.UnrealPlayer
bDisplayLoser, bDisplayWinner, bDontShowLoginMenu, bForceLoginMenu, bLatecomer, bReadyToStart, bRising, CustomizedAnnouncerPack, CustomRewardAnnouncerPack, CustomStatusAnnouncerPack, LastAutoTauntTime, LastKickWarningTime, LastKillTime, LastTaunt, LastTauntAnimTime, LastWhispTime, LoginMenuClass, MaxRecentServers, MultiKillLevel, NetBotDebugString, RecentServers, RejoinChannels
Inherited Variables from Engine.PlayerController
aBaseX, aBaseY, aBaseZ, AcknowledgedPawn, ActiveRoom, AdminManager, AdminMenuClass, aForward, aLastForward, aLastStrafe, aLastUp, aLookUp, AmbientShakeFalloffStartTime, AmbientShakeFalloffTime, AmbientShakeOffsetFreq, AmbientShakeOffsetMag, AmbientShakeRotFreq, AmbientShakeRotMag, aMouseX, aMouseY, AnnouncerLevel, AnnouncerQueueManager, AnnouncerVolume, aStrafe, aTurn, aUp, AutoJoinMask, bAcuteHearing, bAimingHelp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoTaunt, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bCustomListener, bDoubleJump, bDynamicNetSpeed, bEnableAmbientShake, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnableInitialChatRoom, bEnablePickupForceFeedback, bEnableStatsTracking, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCam, bFreeCamera, bFreeCamSwivel, bFreeCamZoom, bFreeLook, bFrozen, bHideSpectatorBeacons, bHideVehicleNoEntryIndicator, bIsSpaceFighter, bIsTyping, bJumpStatus, bKeyboardLook, bLandingShake, bLastPressedJump, BlendedTargetViewRotation, bLook, bLookUpStairs, bMenuBeforeRespawn, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoTextToSpeechVoiceMessages, bNoVoiceMessages, bNoVoiceTaunts, bOnlySpeakTeamText, bPendingDestroy, bPressedJump, bSetTurnRot, bShortConnectTimeOut, bSkippedLastUpdate, bSmallWeapons, bSnapLevel, bSnapToLevel, bStrafe, bSuccessfulUse, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bViewBot, bViewingMatineeCinematic, bVoiceChatEnabled, bWasSaturated, bWasSpeedHack, bWeaponViewShake, bXAxis, bYAxis, bZeroRoll, bZooming, CalcViewActor, CalcViewActorLocation, CalcViewLocation, CalcViewRotation, CameraDeltaRad, CameraDeltaRotation, CameraDist, CameraDistRange, CameraEffects, CameraSwivel, ChatManager, ChatPassword, ChatPasswordMenuClass, ChatRoomMessageClass, CheatClass, CheatManager, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DefaultActiveChannel, DefaultFOV, DemoMenuClass, DemoViewer, DemoViewPitch, DemoViewYaw, DesiredFOV, DesiredZoomLevel, DoubleClickDir, DynamicPingThreshold, EnemyTurnSpeed, ExactPing, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FOVBias, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastActiveChannel, LastActiveTime, LastBroadcastString[4], LastBroadcastTime, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlayerCalcView, LastPlaySound, LastPlaySpeech, LastSpeedHackLog, LastUpdateTime, LastZone, LinkBeaconTexture, ListenerLocation, ListenerRotation, LocalMessageClass, LoginDelay, MapHandler, MaxResponseTime, MaxTimeMargin, MidGameMenuClass, Misc1, Misc2, myHUD, NextLoginTime, NextSpeedChange, NoPauseMessage, NumServerDrives, NumSkips, OldCameraLoc, OldCameraRot, OldClientWeapon, OldFloor, OldPing, OrthoZoom, OwnCamera, PendingAdjustment, PendingMove, Player, PlayerChatType, PlayerInput, PlayerNameArray, PlayerOwnerName, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, RewardAnnouncer, SavedMoves, ScreenFlashScaling, ServerTimeStamp, ShakeOffset, ShakeOffsetMax, ShakeOffsetRate, ShakeOffsetTime, ShakeRot, ShakeRotMax, ShakeRotRate, ShakeRotTime, ShowFlags, Song, SpeakingBeaconTexture, SpectateSpeed, StatsPassword, StatsUsername, StatusAnnouncer, StoredChatPasswords, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TeamBeaconCustomColor, TeamBeaconMaxDist, TeamBeaconPlayerInfoMaxDist, TeamBeaconTeamColors[2], TeamBeaconTexture, TextToSpeechVoiceVolume, TimeMargin, TimeMarginSlack, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UseFixedVisibility, VehicleCheckRadius, ViewingFrom, ViewTarget, VoiceChangeLimit, VoiceChatCodec, VoiceChatLANCodec, VoiceReplicationInfo, VoteReplicationInfo, WaitDelay, WeaponUpdate, ZoomLevel

Structures Summary
Inherited Structures from Engine.PlayerController
ClientAdjustment, PlayerNameInfo, StoredChatPassword

Delegates Summary
delegate ProcessMapName (string NewMap)
delegate ProcessRule (string NewRule)

Functions Summary
function AdminMenu (string CommandLine)
function AltFire (optional float F)
AttractMode
function BeginState ()
AttractMode
function BeginState ()
ViewPlayer
functionRotator CameraTrack (Pawn target, float DeltaTime)
function ChangeCharacter (string newCharacter)
function check ()
function CheckPriority ()
function ClientReceiveBan (string BanInfo)
function ClientReceiveCombo (string NewCombo)
function ClientReceiveMapName (string NewMap)
function ClientReceiveRule (string NewRule)
function DebugMessage (string DebugString, optional name Type)
function DoCombo (class<Combo> ComboClass)
function EndState ()
AttractMode
function EndState ()
ViewPlayer
function FillCameraList ()
functionbool FindFixedCam (Pawn target, out int newcam)
functionVector FindFloatingCam (Pawn target)
function Fire (optional float F)
AttractMode
functionString GetPhysicsString ()
functionString GetRoleString ()
function InitializeVoiceChat ()
functionbool IsSpectating ()
AttractMode
function L33TPhrase (int phraseNum)
functionbool LineOfSight (int c, Pawn target)
functionbool NeedNetNotify ()
function NextWeapon ()
AttractMode
function PawnDied (Pawn P)
functionPawn PickNextBot (Pawn current)
function PlayBeepSound ()
function PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation)
ViewPlayer
function PlayerMove (float DeltaTime)
AttractMode
function PlayerMove (float DeltaTime)
ViewPlayer
event PlayerTick (float DeltaTime)
function Possess (Pawn aPawn)
event PostBeginPlay ()
event PostNetBeginPlay ()
event PostNetReceive ()
function PrevWeapon ()
AttractMode
function ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)
AttractMode
functionfloat RateWeapon (Weapon w)
function ServerDoCombo (class<Combo> ComboClass)
function ServerRequestBanInfo (int PlayerID)
function ServerRequestMapList ()
function ServerRequestPlayerInfo ()
function ServerRequestRules ()
function ServerSetClassicTrans (bool B)
function ServerSpecViewGoal ()
function SetPawnClass (string inClass, string inCharacter)
function SetPawnFemale ()
function ShowAliases ()
function ShowBindings ()
function SpecViewGoal ()
function StopFiring ()
function Timer ()
AttractMode
function Timer ()
ViewPlayer
function TogglePlayerAttract ()
ViewPlayer
Inherited Functions from UnrealGame.UnrealPlayer
AutoJoinVoiceChat, AutoTaunt, AwardAdrenaline, BasePath, CanRestartPlayer, ClientDelayedAnnouncement, ClientDelayedAnnouncementNamed, ClientGameEnded, ClientPlayTakeHit, ClientReceiveBotDebugString, ClientReceiveLoginMenu, ClientSendCombos, ClientSendMultiKills, ClientSendSprees, ClientSendStats, ClientSendVehicle, ClientSendWeapon, DisplayDebug, DontReuseTaunt, DropFlag, Fire, GetCustomRewardAnnouncerClass, GetCustomStatusAnnouncerClass, GetMessageIndex, InitInputSystem, KickWarning, LogMultiKills, NeedNetNotify, NetDebugBot, NewClientPlayTakeHit, NotifyLanded, NotifyTakeHit, PlayAnnouncement, PlayRewardAnnouncement, PlayStartupMessage, PlayStatusAnnouncement, PlayVehicleHorn, PlayWinMessage, Possess, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessMove, RandomTaunt, ServerChatDebug, ServerDropFlag, ServerGetNextVehicleStats, ServerGetNextWeaponStats, ServerPlayVehicleHorn, ServerSendBotDebugString, ServerSetReadyToStart, ServerShowPathToBase, ServerTaunt, ServerUpdateStatArrays, ServerUpdateStats, SetCustomRewardAnnouncerClass, SetCustomStatusAnnouncerClass, ShowAI, ShowLoginMenu, ShowMidGameMenu, SoakBots, SoakPause, Taunt
Inherited Functions from Engine.PlayerController
AcknowledgePossession, ActivateInventoryItem, ActivateItem, AddCameraEffect, AddCheats, AdjustAim, AdjustView, Admin, AdminCommand, AdminDebug, AdminGUI, AdminLogin, AdminLogout, AdminReply, AllowTextMessage, AllowTextToSpeech, AllowVoiceMessage, AltFire, AskForPawn, AutoJoinVoiceChat, BecomeActivePlayer, BecomeSpectator, BeginState, BehindView, BeyondViewDistance, BlendRot, CacheCalcView, CalcBehindView, CalcFirstPersonView, CallServerMove, CanRestartPlayer, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatMode, ChangeVoiceType, ChatBan, ChatDebug, ChatRoomMessage, CheckShake, CheckSpeedHack, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientBecameActivePlayer, ClientBecameSpectator, ClientCapBandwidth, ClientCloseMenu, ClientDamageShake, ClientFlash, ClientGotoState, ClientHearSound, ClientMessage, ClientNetworkMessage, ClientOpenMenu, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientReplaceMenu, ClientReset, ClientRestart, ClientSetActiveRoom, ClientSetBehindView, ClientSetClassicView, ClientSetFixedCamera, ClientSetHUD, ClientSetInitialMusic, ClientSetMusic, ClientSetViewTarget, ClientSetWeaponViewShake, ClientStopForceFeedback, ClientTravel, ClientUpdateFlagHolder, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, command, CompressAccel, ConsoleCommand, CopyToClipboard, CreateCameraEffect, CustomizeAnnouncer, damageAttitudeTo, DamageShake, DemoClientSetHUD, Destroyed, DisableVoiceChat, DodgingIsEnabled, DualRocketServerMove, DualServerMove, DualSpaceFighterServerMove, DualTurretServerMove, EnableVoiceChat, EndState, EndZoom, EnterStartState, FindChannelPassword, FindGoodView, FindStairRotation, Fire, FixFOV, ForceDeathUpdate, ForceReload, FOV, GainedChild, GetCustomRewardAnnouncerClass, GetCustomStatusAnnouncerClass, GetDefaultActiveChannel, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetPathTo, GetPlayerIDHash, GetPlayerNetworkAddress, GetServerNetworkAddress, GetURLProtocol, GetViewRotation, GetWeapon, GetWeaponStats, GivePawn, HandlePickup, HandleWalking, InitializeVoiceChat, InitInputSystem, InitPrivateChatRoom, InvertLook, InvertMouse, IsDead, IsMouseInverted, IsSpectating, Join, Jump, KickWarning, KillAll, KillAllPawns, Leave, LoadPlayers, LocalTravel, LongClientAdjustPosition, LostChild, MakeAdmin, MoveAutonomous, Mutate, NeedNetNotify, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, PasteFromClipboard, Pause, PawnDied, PendingStasis, PipedSwitchWeapon, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, PlayRewardAnnouncement, PlayStatusAnnouncement, Possess, PostBeginPlay, PrecacheAnnouncements, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, ProgressCommand, QueueAnnouncement, QuickLoad, QuickSave, ReceiveLocalizedMessage, RemoveCameraEffect, ReplicateMove, ReportAdmin, Reset, ResetFOV, ResetInput, ResetKeyboard, ResetTimeMargin, Restart, RestartLevel, RocketServerMove, Say, SendClientAdjustment, ServerAcknowledgePossession, ServerAdminLogin, ServerChangeTeam, ServerChangeVoiceChatMode, ServerChatDebug, ServerChatRestriction, ServerDrive, ServerGetWeaponStats, ServerGivePawn, ServerJoinVoiceChannel, ServerLeaveVoiceChannel, ServerMove, ServerMutate, ServerPause, ServerRequestBanInfo, ServerRestartGame, ServerReStartPlayer, ServerSay, ServerSetAutoTaunt, ServerSetChatPassword, ServerSetClientDemo, ServerSetHandedness, ServerShortTimeout, ServerSpeak, ServerSpectate, ServerSpectateSpeed, ServerSpeech, ServerTeamSay, ServerThrowWeapon, ServerToggleBehindView, ServerUpdatePing, ServerUse, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, ServerVoiceCommand, SetAmbientShake, SetAutoTaunt, SetChannelPassword, SetChatPassword, SetCustomRewardAnnouncerClass, SetCustomStatusAnnouncerClass, SetDodging, SetFlashScaling, SetFOV, SetFOVAngle, SetHand, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetViewTarget, SetVoice, SetWeaponHand, ShakeView, ShakeViewEvent, ShortClientAdjustPosition, ShortServerMove, ShowGun, ShowMenu, ShowMidGameMenu, ShowVoteMenu, SpaceFighterServerMove, SpawnDefaultHUD, Speak, SpeakDefault, SpeakLast, Speech, StartClientDemoRec, StartZoom, StartZoomWithMax, StopForceFeedback, StopViewShaking, StopZoom, StreamFinished, Suicide, SwitchLevel, SwitchTeam, SwitchWeapon, TeamMessage, TeamSay, ThrowWeapon, Timer, ToggleBehindView, ToggleScreenShotMode, ToggleZoom, ToggleZoomWithMax, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, TurretServerMove, Typing, UnPossess, UnPressButtons, UpdateFlashComponent, UpdateRotation, UpdateShakeRotComponent, Use, VeryShortClientAdjustPosition, ViewFlash, ViewNextBot, ViewShake, VoiceCommand, WantsSmoothedView, WeaponShakeView

States Summary
AttractMode Source code
state AttractMode
AltFire, BeginState, EndState, Fire, IsSpectating, NextWeapon, PlayerMove, PrevWeapon, ProcessMove, Timer
ViewPlayer Source code
state ViewPlayer extends PlayerWalking
BeginState, EndState, PlayerCalcView, PlayerMove, Timer, TogglePlayerAttract


Constants Detail

MaxComboKeyTime Source code

const MaxComboKeyTime = 0.35;

MinComboKeyTime Source code

const MinComboKeyTime = 0.05;


Variables Detail

attracttarget Source code

var Pawn attracttarget;

attracttarget2 Source code

var Pawn attracttarget2;

autozoom Source code

var bool autozoom;

bAutoDemoRec Source code

var config bool bAutoDemoRec;

bClassicTrans Source code

var globalconfig bool bClassicTrans;

bDebuggingVoiceChat Source code

var config bool bDebuggingVoiceChat;

bHighBeaconTrajectory Source code

var bool bHighBeaconTrajectory;

bWaitingForPRI Source code

var bool bWaitingForPRI;

bWaitingForVRI Source code

var bool bWaitingForVRI;

camlist[20] Source code

var AttractCamera camlist[20];

camtime Source code

var float camtime;

ComboList[16] Source code

var class<Combo> ComboList[16];

ComboNameList[16] Source code

var string ComboNameList[16];

curcam Source code

var int curcam;

focuspoint Source code

var Vector focuspoint;

gibwatchtime Source code

var float gibwatchtime;

InputHistory[4] Source code

var transient int InputHistory[4];

LastKeyTime Source code

var transient float LastKeyTime;

LastMapListRequestTime Source code

var float LastMapListRequestTime;

LastRulesRequestTime Source code

var float LastRulesRequestTime;

MinAdrenalineCost Source code

var float MinAdrenalineCost;

numcams Source code

var int numcams;

OldKey Source code

var transient int OldKey;

PawnSetupRecord Source code

var xUtil.PlayerRecord PawnSetupRecord;

targettime Source code

var float targettime;


Delegates Detail

ProcessMapName Source code

delegate ProcessMapName ( string NewMap )

ProcessRule Source code

delegate ProcessRule ( string NewRule )


Functions Detail

AdminMenu Source code

exec function AdminMenu ( string CommandLine )

AltFire AttractMode Source code

exec function AltFire ( optional float F )

BeginState AttractMode Source code

function BeginState ( )

BeginState ViewPlayer Source code

function BeginState ( )

CameraTrack Source code

function Rotator CameraTrack ( Pawn target, float DeltaTime )

ChangeCharacter Source code

exec function ChangeCharacter ( string newCharacter )

check Source code

exec function check ( )

CheckPriority Source code

exec function CheckPriority ( )

ClientReceiveBan Source code

function ClientReceiveBan ( string BanInfo )

ClientReceiveCombo Source code

simulated function ClientReceiveCombo ( string NewCombo )

ClientReceiveMapName Source code

function ClientReceiveMapName ( string NewMap )

ClientReceiveRule Source code

function ClientReceiveRule ( string NewRule )

DebugMessage Source code

simulated function DebugMessage ( string DebugString, optional name Type )

DoCombo Source code

function DoCombo ( class<Combo> ComboClass )

EndState AttractMode Source code

function EndState ( )

EndState ViewPlayer Source code

function EndState ( )

FillCameraList Source code

function FillCameraList ( )

FindFixedCam Source code

function bool FindFixedCam ( Pawn target, out int newcam )

FindFloatingCam Source code

function Vector FindFloatingCam ( Pawn target )

Fire AttractMode Source code

exec function Fire ( optional float F )

GetPhysicsString Source code

simulated function String GetPhysicsString ( )

GetRoleString Source code

simulated function String GetRoleString ( )

InitializeVoiceChat Source code

simulated function InitializeVoiceChat ( )

IsSpectating AttractMode Source code

function bool IsSpectating ( )

L33TPhrase Source code

exec function L33TPhrase ( int phraseNum )

LineOfSight Source code

function bool LineOfSight ( int c, Pawn target )

NeedNetNotify Source code

simulated function bool NeedNetNotify ( )

NextWeapon AttractMode Source code

exec function NextWeapon ( )

PawnDied Source code

function PawnDied ( Pawn P )

PickNextBot Source code

function Pawn PickNextBot ( Pawn current )

PlayBeepSound Source code

simulated function PlayBeepSound ( )

PlayerCalcView ViewPlayer Source code

function PlayerCalcView ( out actor ViewActor, out vector CameraLocation, out rotator CameraRotation )

PlayerMove AttractMode Source code

function PlayerMove ( float DeltaTime )

PlayerMove ViewPlayer Source code

function PlayerMove ( float DeltaTime )

PlayerTick Source code

event PlayerTick ( float DeltaTime )

Possess Source code

function Possess ( Pawn aPawn )

PostBeginPlay Source code

simulated event PostBeginPlay ( )

PostNetBeginPlay Source code

simulated event PostNetBeginPlay ( )

PostNetReceive Source code

simulated event PostNetReceive ( )

PrevWeapon AttractMode Source code

exec function PrevWeapon ( )

ProcessMove AttractMode Source code

function ProcessMove ( float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot )

RateWeapon Source code

simulated function float RateWeapon ( Weapon w )

ServerDoCombo Source code

function ServerDoCombo ( class<Combo> ComboClass )

ServerRequestBanInfo Source code

function ServerRequestBanInfo ( int PlayerID )

ServerRequestMapList Source code

function ServerRequestMapList ( )

ServerRequestPlayerInfo Source code

function ServerRequestPlayerInfo ( )

ServerRequestRules Source code

function ServerRequestRules ( )

ServerSetClassicTrans Source code

function ServerSetClassicTrans ( bool B )

ServerSpecViewGoal Source code

function ServerSpecViewGoal ( )

SetPawnClass Source code

function SetPawnClass ( string inClass, string inCharacter )

SetPawnFemale Source code

function SetPawnFemale ( )

ShowAliases Source code

simulated exec function ShowAliases ( )

ShowBindings Source code

simulated exec function ShowBindings ( )

SpecViewGoal Source code

exec function SpecViewGoal ( )

StopFiring Source code

function StopFiring ( )

Timer AttractMode Source code

function Timer ( )

Timer ViewPlayer Source code

function Timer ( )

TogglePlayerAttract ViewPlayer Source code

exec function TogglePlayerAttract ( )


Defaultproperties

defaultproperties
{
     curcam=-1
     MinAdrenalineCost=100.000000
     ComboNameList(0)="XGame.ComboSpeed"
     ComboNameList(1)="XGame.ComboBerserk"
     ComboNameList(2)="XGame.ComboDefensive"
     ComboNameList(3)="XGame.ComboInvis"
     bWaitingForPRI=True
     bWaitingForVRI=True
     TeamBeaconTexture=Texture'TeamSymbols.TeamBeaconT'
     LinkBeaconTexture=Texture'TeamSymbols.LinkBeaconT'
     SpeakingBeaconTexture=Texture'TeamSymbols.soundBeacon_a00'
     PlayerReplicationInfoClass=Class'XGame.xPlayerReplicationInfo'
     PawnClass=Class'XGame.xPawn'
     bNetNotify=True
}

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Creation time: Wed 7/2/2007 19:16:26.937 - Created with UnCodeX