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Core.Object

Modifiers
native noexport

Core.Object

Direct Known Subclasses:

Actor, AdminBase, AnimNotify, Bitmap, BrowserFilters, CacheManager, CameraEffect, Canvas, ChallengeGame, CheatManager, Commandlet, CrosshairPack, CustomBotConfig, CustomFilter, CustomLadderInfo, DecoText, DrawOpBase, DruidUpgradeObj, GameProfile, GUI, I3DL2Listener, Interactions, KarmaParamsCollision, LadderInfo, LevelSummary, Locale, LogEntry, Manifest, MaplistRecord, MatchInfo, Material, MatObject, MeshObject, ObjectPool, ONSPowerLinkCustomSetup, Palette, ParticleEmitter, Player, PlayerInput, PlayerRecordClass, PlayInfo, PropertyManagerBase, ReachSpec, Resource, RosterEntry, RPGAbility, RPGPlayerDataObject, ScriptedAction, Sound, SpeciesType, SPHighScoreBase, Spline, SPProfileExporter, StreamBase, Subsystem, SVehicleWheel, TextToSpeechAlias, Time, UT2K4RosterGroup, WeaponFire, xAdminBase, xPawnGibGroup, xPawnSoundGroup, xPrivilegeBase, xUtil

Constants Summary
MaxInt=0x7fffffff
Pi=3.1415926535897932
RF_NotForClient=0x00100000
RF_NotForEdit=0x00400000
RF_NotForServer=0x00200000
RF_Public=0x00000004
RF_Standalone=0x00080000
RF_Transactional=0x00000001
RF_Transient=0x00004000

Variables Summary
classClass
intObjectFlags
pointerObjectInternal[7]
objectOuter
Object
nameName

Enumerations Summary
EAxis
AXIS_X, AXIS_Y, AXIS_Z
ECamOrientation
CAMORIENT_None, CAMORIENT_LookAtActor, CAMORIENT_FacePath, CAMORIENT_Interpolate, CAMORIENT_Dolly,
EDetailMode
DM_Low, DM_High, DM_SuperHigh
EDrawPivot
DP_UpperLeft, DP_UpperMiddle, DP_UpperRight, DP_MiddleRight, DP_LowerRight, DP_LowerMiddle, DP_LowerLeft, DP_MiddleLeft, DP_MiddleMiddle,
ESheerAxis
SHEER_None, SHEER_XY, SHEER_XZ, SHEER_YX, SHEER_YZ, SHEER_ZX, SHEER_ZY,

Structures Summary
BoundingVolume
Sphere
Box
Min, Max, IsValid
Color
B, G, R, A
CompressedPosition
Location, Rotation, Velocity
Coords
Origin, XAxis, YAxis, ZAxis
FloatBox
X1, Y1, X2, Y2
Guid
A, B, C, D
IntBox
X1, Y1, X2, Y2
InterpCurve
Points
InterpCurvePoint
InVal, OutVal
Matrix
XPlane, YPlane, ZPlane, WPlane
Plane
W
Quat
X, Y, Z, W
Range
Min, Max
RangeVector
X, Y, Z
Rotator
Pitch, Yaw, Roll
Scale
Scale, SheerRate, SheerAxis
TMultiMap
FArray_Data, FArray_ArrayNum, FArray_ArrayMax, TMapBase_Hash, TMapBase_HashCount
Vector
X, Y, Z

Functions Summary
preoperatorbool ! (bool A)
operatorbool != (int A, int B)
operatorbool != (string A, string B)
operatorbool != (rotator A, rotator B)
operatorbool != (float A, float B)
operatorbool != (vector A, vector B)
operatorbool != (bool A, bool B)
operatorbool != (name A, name B)
operatorbool != (Object A, Object B)
operatorstring $ (coerce string A, coerce string B)
operatorstring $= (out string A, coerce string B)
operatorfloat % (float A, float B)
operatorint & (int A, int B)
operatorbool && (bool A, skip bool B)
operatorvector * (float A, vector B)
operatorvector * (vector A, float B)
operatorfloat * (float A, float B)
operatorrotator * (float A, rotator B)
operatorrotator * (rotator A, float B)
operatorint * (int A, int B)
operatorvector * (vector A, vector B)
operatorfloat ** (float A, float B)
operatorint *= (out int A, float B)
operatorvector *= (out vector A, vector B)
operatorrotator *= (out rotator A, float B)
operatorfloat *= (out float A, float B)
operatorvector *= (out vector A, float B)
operatorbyte *= (out byte A, byte B)
operatorint + (int A, int B)
operatorrotator + (rotator A, rotator B)
operatorfloat + (float A, float B)
operatorvector + (vector A, vector B)
preoperatorint ++ (out int A)
postoperatorint ++ (out int A)
postoperatorbyte ++ (out byte A)
preoperatorbyte ++ (out byte A)
operatorfloat += (out float A, float B)
operatorrotator += (out rotator A, rotator B)
operatorbyte += (out byte A, byte B)
operatorint += (out int A, int B)
operatorvector += (out vector A, vector B)
operatorfloat - (float A, float B)
preoperatorfloat - (float A)
preoperatorvector - (vector A)
operatorrotator - (rotator A, rotator B)
preoperatorint - (int A)
operatorvector - (vector A, vector B)
operatorint - (int A, int B)
postoperatorbyte -- (out byte A)
postoperatorint -- (out int A)
preoperatorint -- (out int A)
preoperatorbyte -- (out byte A)
operatorrotator -= (out rotator A, rotator B)
operatorvector -= (out vector A, vector B)
operatorint -= (out int A, int B)
operatorstring -= (out string A, coerce string B)
operatorfloat -= (out float A, float B)
operatorbyte -= (out byte A, byte B)
operatorrotator / (rotator A, float B)
operatorvector / (vector A, float B)
operatorint / (int A, int B)
operatorfloat / (float A, float B)
operatorrotator /= (out rotator A, float B)
operatorint /= (out int A, float B)
operatorvector /= (out vector A, float B)
operatorfloat /= (out float A, float B)
operatorbyte /= (out byte A, byte B)
operatorbool < (float A, float B)
operatorbool < (int A, int B)
operatorbool < (string A, string B)
operatorint << (int A, int B)
operatorvector << (vector A, rotator B)
operatorbool <= (float A, float B)
operatorbool <= (int A, int B)
operatorbool <= (string A, string B)
operatorbool == (rotator A, rotator B)
operatorbool == (string A, string B)
operatorbool == (float A, float B)
operatorbool == (vector A, vector B)
operatorbool == (name A, name B)
operatorbool == (bool A, bool B)
operatorbool == (int A, int B)
operatorbool == (Object A, Object B)
operatorbool > (float A, float B)
operatorbool > (int A, int B)
operatorbool > (string A, string B)
operatorbool >= (float A, float B)
operatorbool >= (string A, string B)
operatorbool >= (int A, int B)
operatorint >> (int A, int B)
operatorvector >> (vector A, rotator B)
operatorint >>> (int A, int B)
operatorstring @ (coerce string A, coerce string B)
operatorstring @= (out string A, coerce string B)
functionfloat Abs (float A)
functionfloat Acos (float A)
function AllObjects (class baseClass, out Object obj)
functionint Asc (string S)
functionfloat Asin (float A)
functionfloat Atan (float A, float B)
event BeginState ()
functionstring Caps (coerce string S)
functionfloat Ceil (float A)
functionstring Chr (int i)
functionint Clamp (int V, int A, int B)
functionbool ClassIsChildOf (class TestClass, class ParentClass)
function ClearConfig (optional string PropName)
operatorbool ClockwiseFrom (int A, int B)
functionfloat Cos (float A)
event Created ()
operatorvector Cross (vector A, vector B)
function Disable (name ProbeFunc)
functionbool Divide (coerce string Src, string Divider, out string LeftPart, out string RightPart)
operatorfloat Dot (vector A, vector B)
functionobject DynamicLoadObject (string ObjectName, class ObjectClass, optional bool MayFail)
function EatStr (out string Dest, out string Source, int Num)
function Enable (name ProbeFunc)
event EndState ()
functionstring Eval (bool Condition, coerce string ResultIfTrue, coerce string ResultIfFalse)
functionfloat Exp (float A)
functionfloat FClamp (float V, float A, float B)
functionobject FindObject (string ObjectName, class ObjectClass)
functionfloat FMax (float A, float B)
functionfloat FMin (float A, float B)
functionfloat FRand ()
function GetAxes (rotator A, out vector X, out vector Y, out vector Z)
functionname GetEnum (object E, coerce int i)
functionString GetItemName (string FullName)
functionarray<string> GetPerObjectNames (string ININame, optional string ObjectClass, optional int MaxResults)
functionstring GetPropertyText (string PropName)
function GetReferencers (Object Target, out array<Object> Referencers)
functionname GetStateName ()
function GetUnAxes (rotator A, out vector X, out vector Y, out vector Z)
function GotoState (optional name NewState, optional name Label)
functionint InStr (coerce string S, coerce string t)
functionfloat InterpCurveEval (InterpCurve curve, float input)
function InterpCurveGetInputDomain (InterpCurve curve, out float min, out float max)
function InterpCurveGetOutputRange (InterpCurve curve, out float min, out float max)
function Invert (out vector X, out vector Y, out vector Z)
functionbool IsA (name ClassName)
functionbool IsInState (name TestState)
functionbool IsOnConsole ()
functionbool IsSoaking ()
functionstring Left (coerce string S, int i)
functionint Len (coerce string S)
functionfloat Lerp (float Alpha, float A, float B, optional bool bClampRange)
functionstring Localize (string SectionName, string KeyName, string PackageName)
functionstring Locs (coerce string S)
function Log (coerce string S, optional name Tag)
functionfloat Loge (float A)
functionint Max (int A, int B)
functionstring Mid (coerce string S, int i, optional int j)
functionint Min (int A, int B)
functionvector MirrorVectorByNormal (vector Vect, vector Normal)
functionvector Normal (vector A)
functionrotator Normalize (rotator Rot)
functionrotator OrthoRotation (vector X, vector Y, vector Z)
functionbool PlatformIs64Bit ()
functionbool PlatformIsMacOS ()
functionbool PlatformIsUnix ()
functionbool PlatformIsWindows ()
functionQuat QuatFindBetween (Vector A, Vector B)
functionQuat QuatFromAxisAndAngle (Vector Axis, Float Angle)
functionQuat QuatFromRotator (rotator A)
functionQuat QuatInvert (Quat A)
functionQuat QuatProduct (Quat A, Quat B)
functionvector QuatRotateVector (Quat A, vector B)
functionQuat QuatSlerp (Quat A, Quat B, float Slerp)
functionrotator QuatToRotator (Quat A)
functionint Rand (int Max)
functionfloat RandRange (float Min, float Max)
functionstring Repl (coerce string Src, coerce string Match, coerce string With, optional bool bCaseSensitive)
function ReplaceText (out string Text, string Replace, string With)
function ResetConfig (optional string PropName)
functionstring Right (coerce string S, int i)
functionrotator RotRand (optional bool bRoll)
functionfloat Round (float A)
function SaveConfig ()
functionbool SetPropertyText (string PropName, string PropValue)
functionfloat Sin (float A)
functionfloat Smerp (float Alpha, float A, float B)
functionint Split (coerce string Src, string Divider, out array<string> Parts)
functionfloat Sqrt (float A)
functionfloat Square (float A)
function StaticClearConfig (optional string PropName)
function StaticSaveConfig ()
function StopWatch (optional bool bStop)
functionint StrCmp (coerce string S, coerce string T, optional int Count, optional bool bCaseSensitive)
functionfloat Tan (float A)
functionvector VRand ()
functionfloat VSize (vector A)
function Warn (coerce string S)
operatorint ^ (int A, int B)
operatorbool ^^ (bool A, bool B)
operatorint | (int A, int B)
operatorbool || (bool A, skip bool B)
preoperatorint ~ (int A)
operatorbool ~= (string A, string B)
operatorbool ~= (float A, float B)


Constants Detail

MaxInt Source code

const MaxInt = 0x7fffffff;
The maximum positive int value

Pi Source code

const Pi = 3.1415926535897932;

RF_NotForClient Source code

const RF_NotForClient = 0x00100000;
ObjectFlag
Don't load for game client.

RF_NotForEdit Source code

const RF_NotForEdit = 0x00400000;
ObjectFlag
Don't load for editor.

RF_NotForServer Source code

const RF_NotForServer = 0x00200000;
ObjectFlag
Don't load for game server.

RF_Public Source code

const RF_Public = 0x00000004;
Object Flag
Can be referenced by external package files

RF_Standalone Source code

const RF_Standalone = 0x00080000;
ObjectFlag
Keep object around for editing even if unreferenced.

RF_Transactional Source code

const RF_Transactional = 0x00000001;
Object flag
Supports editor undo/redo

RF_Transient Source code

const RF_Transient = 0x00004000;
ObjectFlag
Can't be saved or loaded.


Variables Detail

Class Source code

var native const editconst class Class;
The class of this object.

ObjectFlags Source code

var native const int ObjectFlags;

ObjectInternal[7] Source code

var native private const pointer ObjectInternal[7];

Outer Source code

var native const object Outer;

Object

Name Source code

var(Object) native const editconst noexport name Name;
The name of this object. The string representation of this value is the same like the last part of the object's string representation.


Enumerations Detail

EAxis Source code

enum EAxis
{
AXIS_X, AXIS_Y, AXIS_Z
};
Generic axis enum.

ECamOrientation Source code

enum ECamOrientation
{
CAMORIENT_None, CAMORIENT_LookAtActor, CAMORIENT_FacePath, CAMORIENT_Interpolate, CAMORIENT_Dolly,
};
Camera orientations for Matinee

EDetailMode Source code

enum EDetailMode
{
DM_Low, DM_High, DM_SuperHigh
};
Detail mode

EDrawPivot Source code

enum EDrawPivot
{
DP_UpperLeft, DP_UpperMiddle, DP_UpperRight, DP_MiddleRight, DP_LowerRight, DP_LowerMiddle, DP_LowerLeft, DP_MiddleLeft, DP_MiddleMiddle,
};

ESheerAxis Source code

enum ESheerAxis
{
SHEER_None, SHEER_XY, SHEER_XZ, SHEER_YX, SHEER_YZ, SHEER_ZX, SHEER_ZY,
};


Structures Detail

BoundingVolume Source code

struct BoundingVolume extends Box
{
var plane Sphere;
};
A bounding box sphere together.

Box Source code

struct Box
{
var byte IsValid;
var vector Max;
var vector Min;
};
A bounding box.

Color Source code

struct Color
{
var(Object) config byte A;
var(Object) config byte B;
var(Object) config byte G;
var(Object) config byte R;
};
An RGBA color

CompressedPosition Source code

struct CompressedPosition
{
var vector Location;
var rotator Rotation;
var vector Velocity;
};


Coords Source code

struct Coords
{
var(Object) config vector Origin;
var(Object) config vector XAxis;
var(Object) config vector YAxis;
var(Object) config vector ZAxis;
};
An arbitrary coordinate system in 3d space.

FloatBox Source code

struct FloatBox
{
var float X1;
var float X2;
var float Y1;
var float Y2;
};


Guid Source code

struct Guid
{
var int A;
var int B;
var int C;
var int D;
};
A globally unique identifier.

IntBox Source code

struct IntBox
{
var int X1;
var int X2;
var int Y1;
var int Y2;
};


InterpCurve Source code

struct InterpCurve
{
var(Object) array<InterpCurvePoint> Points;
};
A struct which holds output values for a set of input values. The array which is formed is used to query for an interpolated output value for any input value.

InterpCurvePoint Source code

struct InterpCurvePoint
{
var(Object) float InVal;
var(Object) float OutVal;
};
A single interpolation point used in the InterpCurve struct. It maps an input value to a particular output value.

Matrix Source code

struct Matrix
{
var(Object) Plane WPlane;
var(Object) Plane XPlane;
var(Object) Plane YPlane;
var(Object) Plane ZPlane;
};
a 4x4 matrix

Plane Source code

struct Plane extends Vector
{
var(Object) config float W;
};
A plane definition in 3d space.

Quat Source code

struct Quat
{
var(Object) config float W;
var(Object) config float X;
var(Object) config float Y;
var(Object) config float Z;
};
A quaternion. Quaternions are a mathematical construct that represents a rotation in three dimensions. It is not as intuitive as the Euler angles that are used for most of the rotation within Unrealscript. A rotator, is a rotation using Euler angles and is the "standard" type of rotation within Unrealscript.

Range Source code

struct Range
{
var(Object) config float Max;
var(Object) config float Min;
};
Used to generate random values between Min and Max

RangeVector Source code

struct RangeVector
{
var(Object) config range X;
var(Object) config range Y;
var(Object) config range Z;
};
Vector of Ranges

Rotator Source code

struct Rotator
{
var(Object) config int Pitch;
var(Object) config int Roll;
var(Object) config int Yaw;
};
An orthogonal rotation in 3d space.

Scale Source code

struct Scale
{
var(Object) config vector Scale;
var(Object) ESheerAxis SheerAxis;
var(Object) config float SheerRate;
};
A scale and sheering.

TMultiMap Source code

struct TMultiMap
{
var int FArray_ArrayMax;
var int FArray_ArrayNum;
var pointer FArray_Data;
var pointer TMapBase_Hash;
var int TMapBase_HashCount;
};


Vector Source code

struct Vector
{
var(Object) config float X;
var(Object) config float Y;
var(Object) config float Z;
};
A point or direction vector in 3d space.


Functions Detail

! Source code

native(129) static final preoperator bool ! ( bool A )

!= Source code

native(155) static final operator bool != ( int A, int B )

!= Source code

native(123) static final operator bool != ( string A, string B )

!= Source code

native(203) static final operator bool != ( rotator A, rotator B )

!= Source code

native(181) static final operator bool != ( float A, float B )

!= Source code

native(218) static final operator bool != ( vector A, vector B )

!= Source code

native(243) static final operator bool != ( bool A, bool B )

!= Source code

native(255) static final operator bool != ( name A, name B )

!= Source code

native(119) static final operator bool != ( Object A, Object B )

$ Source code

native(112) static final operator string $ ( coerce string A, coerce string B )

$= Source code

native(322) static final operator string $= ( out string A, coerce string B )

% Source code

native(173) static final operator float % ( float A, float B )

& Source code

native(156) static final operator int & ( int A, int B )

&& Source code

native(130) static final operator bool && ( bool A, skip bool B )

* Source code

native(213) static final operator vector * ( float A, vector B )

* Source code

native(212) static final operator vector * ( vector A, float B )

* Source code

native(171) static final operator float * ( float A, float B )

* Source code

native(288) static final operator rotator * ( float A, rotator B )

* Source code

native(287) static final operator rotator * ( rotator A, float B )

* Source code

native(144) static final operator int * ( int A, int B )

* Source code

native(296) static final operator vector * ( vector A, vector B )

** Source code

native(170) static final operator float ** ( float A, float B )

*= Source code

native(159) static final operator int *= ( out int A, float B )

*= Source code

native(297) static final operator vector *= ( out vector A, vector B )

*= Source code

native(290) static final operator rotator *= ( out rotator A, float B )

*= Source code

native(182) static final operator float *= ( out float A, float B )

*= Source code

native(221) static final operator vector *= ( out vector A, float B )

*= Source code

native(133) static final operator byte *= ( out byte A, byte B )

+ Source code

native(146) static final operator int + ( int A, int B )

+ Source code

native(316) static final operator rotator + ( rotator A, rotator B )

+ Source code

native(174) static final operator float + ( float A, float B )

+ Source code

native(215) static final operator vector + ( vector A, vector B )

++ Source code

native(163) static final preoperator int ++ ( out int A )

++ Source code

native(165) static final postoperator int ++ ( out int A )

++ Source code

native(139) static final postoperator byte ++ ( out byte A )

++ Source code

native(137) static final preoperator byte ++ ( out byte A )

+= Source code

native(184) static final operator float += ( out float A, float B )

+= Source code

native(318) static final operator rotator += ( out rotator A, rotator B )

+= Source code

native(135) static final operator byte += ( out byte A, byte B )

+= Source code

native(161) static final operator int += ( out int A, int B )

+= Source code

native(223) static final operator vector += ( out vector A, vector B )

- Source code

native(175) static final operator float - ( float A, float B )

- Source code

native(169) static final preoperator float - ( float A )

- Source code

native(211) static final preoperator vector - ( vector A )

- Source code

native(