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UnrealGame.DemoRecSpectator

Extends
UnrealPlayer

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController
         |   
         +-- UnrealGame.UnrealPlayer
            |   
            +-- UnrealGame.DemoRecSpectator

Variables Summary
boolbFoundPlayer
boolbTempBehindView
stringRemoteViewTarget
Inherited Variables from UnrealGame.UnrealPlayer
bDisplayLoser, bDisplayWinner, bDontShowLoginMenu, bForceLoginMenu, bLatecomer, bReadyToStart, bRising, CustomizedAnnouncerPack, CustomRewardAnnouncerPack, CustomStatusAnnouncerPack, LastAutoTauntTime, LastKickWarningTime, LastKillTime, LastTaunt, LastTauntAnimTime, LastWhispTime, LoginMenuClass, MaxRecentServers, MultiKillLevel, NetBotDebugString, RecentServers, RejoinChannels
Inherited Variables from Engine.PlayerController
aBaseX, aBaseY, aBaseZ, AcknowledgedPawn, ActiveRoom, AdminManager, AdminMenuClass, aForward, aLastForward, aLastStrafe, aLastUp, aLookUp, AmbientShakeFalloffStartTime, AmbientShakeFalloffTime, AmbientShakeOffsetFreq, AmbientShakeOffsetMag, AmbientShakeRotFreq, AmbientShakeRotMag, aMouseX, aMouseY, AnnouncerLevel, AnnouncerQueueManager, AnnouncerVolume, aStrafe, aTurn, aUp, AutoJoinMask, bAcuteHearing, bAimingHelp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoTaunt, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bCustomListener, bDoubleJump, bDynamicNetSpeed, bEnableAmbientShake, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnableInitialChatRoom, bEnablePickupForceFeedback, bEnableStatsTracking, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCam, bFreeCamera, bFreeCamSwivel, bFreeCamZoom, bFreeLook, bFrozen, bHideSpectatorBeacons, bHideVehicleNoEntryIndicator, bIsSpaceFighter, bIsTyping, bJumpStatus, bKeyboardLook, bLandingShake, bLastPressedJump, BlendedTargetViewRotation, bLook, bLookUpStairs, bMenuBeforeRespawn, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoTextToSpeechVoiceMessages, bNoVoiceMessages, bNoVoiceTaunts, bOnlySpeakTeamText, bPendingDestroy, bPressedJump, bSetTurnRot, bShortConnectTimeOut, bSkippedLastUpdate, bSmallWeapons, bSnapLevel, bSnapToLevel, bStrafe, bSuccessfulUse, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bViewBot, bViewingMatineeCinematic, bVoiceChatEnabled, bWasSaturated, bWasSpeedHack, bWeaponViewShake, bXAxis, bYAxis, bZeroRoll, bZooming, CalcViewActor, CalcViewActorLocation, CalcViewLocation, CalcViewRotation, CameraDeltaRad, CameraDeltaRotation, CameraDist, CameraDistRange, CameraEffects, CameraSwivel, ChatManager, ChatPassword, ChatPasswordMenuClass, ChatRoomMessageClass, CheatClass, CheatManager, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DefaultActiveChannel, DefaultFOV, DemoMenuClass, DemoViewer, DemoViewPitch, DemoViewYaw, DesiredFOV, DesiredZoomLevel, DoubleClickDir, DynamicPingThreshold, EnemyTurnSpeed, ExactPing, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FOVBias, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastActiveChannel, LastActiveTime, LastBroadcastString[4], LastBroadcastTime, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlayerCalcView, LastPlaySound, LastPlaySpeech, LastSpeedHackLog, LastUpdateTime, LastZone, LinkBeaconTexture, ListenerLocation, ListenerRotation, LocalMessageClass, LoginDelay, MapHandler, MaxResponseTime, MaxTimeMargin, MidGameMenuClass, Misc1, Misc2, myHUD, NextLoginTime, NextSpeedChange, NoPauseMessage, NumServerDrives, NumSkips, OldCameraLoc, OldCameraRot, OldClientWeapon, OldFloor, OldPing, OrthoZoom, OwnCamera, PendingAdjustment, PendingMove, Player, PlayerChatType, PlayerInput, PlayerNameArray, PlayerOwnerName, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, RewardAnnouncer, SavedMoves, ScreenFlashScaling, ServerTimeStamp, ShakeOffset, ShakeOffsetMax, ShakeOffsetRate, ShakeOffsetTime, ShakeRot, ShakeRotMax, ShakeRotRate, ShakeRotTime, ShowFlags, Song, SpeakingBeaconTexture, SpectateSpeed, StatsPassword, StatsUsername, StatusAnnouncer, StoredChatPasswords, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TeamBeaconCustomColor, TeamBeaconMaxDist, TeamBeaconPlayerInfoMaxDist, TeamBeaconTeamColors[2], TeamBeaconTexture, TextToSpeechVoiceVolume, TimeMargin, TimeMarginSlack, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UseFixedVisibility, VehicleCheckRadius, ViewingFrom, ViewTarget, VoiceChangeLimit, VoiceChatCodec, VoiceChatLANCodec, VoiceReplicationInfo, VoteReplicationInfo, WaitDelay, WeaponUpdate, ZoomLevel

Structures Summary
Inherited Structures from Engine.PlayerController
ClientAdjustment, PlayerNameInfo, StoredChatPassword

Functions Summary
function AltFire (optional float F)
Spectating
function DemoViewNextPlayer ()
function Fire (optional float F)
Spectating
function InitPlayerReplicationInfo ()
event PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation)
event PlayerTick (float DeltaTime)
Spectating
event PostBeginPlay ()
function ViewClass (class<actor> aClass, optional bool bQuiet, optional bool bCheat)
Inherited Functions from UnrealGame.UnrealPlayer
AutoJoinVoiceChat, AutoTaunt, AwardAdrenaline, BasePath, CanRestartPlayer, ClientDelayedAnnouncement, ClientDelayedAnnouncementNamed, ClientGameEnded, ClientPlayTakeHit, ClientReceiveBotDebugString, ClientReceiveLoginMenu, ClientSendCombos, ClientSendMultiKills, ClientSendSprees, ClientSendStats, ClientSendVehicle, ClientSendWeapon, DisplayDebug, DontReuseTaunt, DropFlag, Fire, GetCustomRewardAnnouncerClass, GetCustomStatusAnnouncerClass, GetMessageIndex, InitInputSystem, KickWarning, LogMultiKills, NeedNetNotify, NetDebugBot, NewClientPlayTakeHit, NotifyLanded, NotifyTakeHit, PlayAnnouncement, PlayRewardAnnouncement, PlayStartupMessage, PlayStatusAnnouncement, PlayVehicleHorn, PlayWinMessage, Possess, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessMove, RandomTaunt, ServerChatDebug, ServerDropFlag, ServerGetNextVehicleStats, ServerGetNextWeaponStats, ServerPlayVehicleHorn, ServerSendBotDebugString, ServerSetReadyToStart, ServerShowPathToBase, ServerTaunt, ServerUpdateStatArrays, ServerUpdateStats, SetCustomRewardAnnouncerClass, SetCustomStatusAnnouncerClass, ShowAI, ShowLoginMenu, ShowMidGameMenu, SoakBots, SoakPause, Taunt
Inherited Functions from Engine.PlayerController
AcknowledgePossession, ActivateInventoryItem, ActivateItem, AddCameraEffect, AddCheats, AdjustAim, AdjustView, Admin, AdminCommand, AdminDebug, AdminGUI, AdminLogin, AdminLogout, AdminReply, AllowTextMessage, AllowTextToSpeech, AllowVoiceMessage, AltFire, AskForPawn, AutoJoinVoiceChat, BecomeActivePlayer, BecomeSpectator, BeginState, BehindView, BeyondViewDistance, BlendRot, CacheCalcView, CalcBehindView, CalcFirstPersonView, CallServerMove, CanRestartPlayer, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatMode, ChangeVoiceType, ChatBan, ChatDebug, ChatRoomMessage, CheckShake, CheckSpeedHack, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientBecameActivePlayer, ClientBecameSpectator, ClientCapBandwidth, ClientCloseMenu, ClientDamageShake, ClientFlash, ClientGotoState, ClientHearSound, ClientMessage, ClientNetworkMessage, ClientOpenMenu, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientReplaceMenu, ClientReset, ClientRestart, ClientSetActiveRoom, ClientSetBehindView, ClientSetClassicView, ClientSetFixedCamera, ClientSetHUD, ClientSetInitialMusic, ClientSetMusic, ClientSetViewTarget, ClientSetWeaponViewShake, ClientStopForceFeedback, ClientTravel, ClientUpdateFlagHolder, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, command, CompressAccel, ConsoleCommand, CopyToClipboard, CreateCameraEffect, CustomizeAnnouncer, damageAttitudeTo, DamageShake, DemoClientSetHUD, Destroyed, DisableVoiceChat, DodgingIsEnabled, DualRocketServerMove, DualServerMove, DualSpaceFighterServerMove, DualTurretServerMove, EnableVoiceChat, EndState, EndZoom, EnterStartState, FindChannelPassword, FindGoodView, FindStairRotation, Fire, FixFOV, ForceDeathUpdate, ForceReload, FOV, GainedChild, GetCustomRewardAnnouncerClass, GetCustomStatusAnnouncerClass, GetDefaultActiveChannel, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetPathTo, GetPlayerIDHash, GetPlayerNetworkAddress, GetServerNetworkAddress, GetURLProtocol, GetViewRotation, GetWeapon, GetWeaponStats, GivePawn, HandlePickup, HandleWalking, InitializeVoiceChat, InitInputSystem, InitPrivateChatRoom, InvertLook, InvertMouse, IsDead, IsMouseInverted, IsSpectating, Join, Jump, KickWarning, KillAll, KillAllPawns, Leave, LoadPlayers, LocalTravel, LongClientAdjustPosition, LostChild, MakeAdmin, MoveAutonomous, Mutate, NeedNetNotify, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, PasteFromClipboard, Pause, PawnDied, PendingStasis, PipedSwitchWeapon, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, PlayRewardAnnouncement, PlayStatusAnnouncement, Possess, PostBeginPlay, PrecacheAnnouncements, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, ProgressCommand, QueueAnnouncement, QuickLoad, QuickSave, ReceiveLocalizedMessage, RemoveCameraEffect, ReplicateMove, ReportAdmin, Reset, ResetFOV, ResetInput, ResetKeyboard, ResetTimeMargin, Restart, RestartLevel, RocketServerMove, Say, SendClientAdjustment, ServerAcknowledgePossession, ServerAdminLogin, ServerChangeTeam, ServerChangeVoiceChatMode, ServerChatDebug, ServerChatRestriction, ServerDrive, ServerGetWeaponStats, ServerGivePawn, ServerJoinVoiceChannel, ServerLeaveVoiceChannel, ServerMove, ServerMutate, ServerPause, ServerRequestBanInfo, ServerRestartGame, ServerReStartPlayer, ServerSay, ServerSetAutoTaunt, ServerSetChatPassword, ServerSetClientDemo, ServerSetHandedness, ServerShortTimeout, ServerSpeak, ServerSpectate, ServerSpectateSpeed, ServerSpeech, ServerTeamSay, ServerThrowWeapon, ServerToggleBehindView, ServerUpdatePing, ServerUse, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, ServerVoiceCommand, SetAmbientShake, SetAutoTaunt, SetChannelPassword, SetChatPassword, SetCustomRewardAnnouncerClass, SetCustomStatusAnnouncerClass, SetDodging, SetFlashScaling, SetFOV, SetFOVAngle, SetHand, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetViewTarget, SetVoice, SetWeaponHand, ShakeView, ShakeViewEvent, ShortClientAdjustPosition, ShortServerMove, ShowGun, ShowMenu, ShowMidGameMenu, ShowVoteMenu, SpaceFighterServerMove, SpawnDefaultHUD, Speak, SpeakDefault, SpeakLast, Speech, StartClientDemoRec, StartZoom, StartZoomWithMax, StopForceFeedback, StopViewShaking, StopZoom, StreamFinished, Suicide, SwitchLevel, SwitchTeam, SwitchWeapon, TeamMessage, TeamSay, ThrowWeapon, Timer, ToggleBehindView, ToggleScreenShotMode, ToggleZoom, ToggleZoomWithMax, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, TurretServerMove, Typing, UnPossess, UnPressButtons, UpdateFlashComponent, UpdateRotation, UpdateShakeRotComponent, Use, VeryShortClientAdjustPosition, ViewFlash, ViewNextBot, ViewShake, VoiceCommand, WantsSmoothedView, WeaponShakeView

States Summary
Spectating Source code
auto state Spectating
AltFire, Fire, PlayerTick


Variables Detail

bFoundPlayer Source code

var bool bFoundPlayer;

bTempBehindView Source code

var bool bTempBehindView;

RemoteViewTarget Source code

var string RemoteViewTarget;


Functions Detail

AltFire Spectating Source code

exec function AltFire ( optional float F )

DemoViewNextPlayer Source code

exec function DemoViewNextPlayer ( )

Fire Spectating Source code

exec function Fire ( optional float F )

InitPlayerReplicationInfo Source code

function InitPlayerReplicationInfo ( )

PlayerCalcView Source code

event PlayerCalcView ( out actor ViewActor, out vector CameraLocation, out rotator CameraRotation )

PlayerTick Spectating Source code

event PlayerTick ( float DeltaTime )

PostBeginPlay Source code

event PostBeginPlay ( )

ViewClass Source code

exec function ViewClass ( class<actor> aClass, optional bool bQuiet, optional bool bCheat )


Defaultproperties

defaultproperties
{
     RemoteRole=ROLE_AutonomousProxy
     bDemoOwner=True
}

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Creation time: Wed 7/2/2007 19:15:55.406 - Created with UnCodeX