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UnrealGame.TimerMessage

Extends
CriticalEventPlus

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.CriticalEventPlus
            |   
            +-- UnrealGame.TimerMessage

Direct Known Subclasses:

InvasionTimerMessage

Variables Summary
nameCountDown[10]
TimerMessage
SoundCountDownSounds[10]
stringCountDownTrailer
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage


Variables Detail

CountDown[10] Source code

var name CountDown[10];

TimerMessage

CountDownSounds[10] Source code

var(TimerMessage) Sound CountDownSounds[10];

CountDownTrailer Source code

var(TimerMessage) localized string CountDownTrailer;


Functions Detail

ClientReceive Source code

static function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )


Defaultproperties

defaultproperties
{
     CountDown(0)="one"
     CountDown(1)="two"
     CountDown(2)="three"
     CountDown(3)="four"
     CountDown(4)="five"
     CountDown(5)="six"
     CountDown(6)="seven"
     CountDown(7)="eight"
     CountDown(8)="nine"
     CountDown(9)="ten"
     CountDownTrailer="..."
     bIsConsoleMessage=False
     Lifetime=1
     DrawColor=(B=0,G=255,R=255)
     StackMode=SM_Down
     PosY=0.100000
     FontSize=0
}

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Creation time: Wed 7/2/2007 19:16:20.406 - Created with UnCodeX