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Engine.PlayerReplicationInfo

Extends
ReplicationInfo
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.PlayerReplicationInfo

Direct Known Subclasses:

TeamPlayerReplicationInfo

Variables Summary
intActiveChannel
boolbAdmin
boolbBot
boolbIsFemale
boolbIsSpectator
boolbNoTeam
boolbOnlySpectator
boolbOutOfLives
boolbReadyToPlay
boolbReceivedPing
boolbRegisteredChatRoom
boolbTeamNotified
boolbWaitingPlayer
boolbWelcomed
stringCharacterName
vehicleCurrentVehicle
LinkedReplicationInfoCustomReplicationInfo
floatDeaths
intGoalsScored
DecorationHasFlag
intKills
intNumLives
stringOldCharacterName
stringOldName
bytePacketLoss
bytePing
intPlayerID
stringPlayerName
VolumePlayerVolume
ZoneInfoPlayerZone
stringPreviousName
VoiceChatRoomPrivateChatRoom
floatScore
intStartTime
StringStringDead
StringStringSpectating
StringStringUnknown
TeamInfoTeam
intTeamID
byteVoiceID
VoiceChatReplicationInfoVoiceInfo
intVoiceMemberMask
class<VoicePack>VoiceType
stringVoiceTypeName
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Functions Summary
event ClientNameChange ()
function Destroyed ()
function DisplayDebug (Canvas Canvas, out float YL, out float YPos)
functionstring GetCallSign ()
functionstring GetHumanReadableName ()
functionstring GetLocationName ()
eventstring GetNameCallSign ()
functionmaterial GetPortrait ()
functionbool NeedNetNotify ()
event PostBeginPlay ()
event PostNetBeginPlay ()
event PostNetReceive ()
function Reset ()
function SetCharacterName (string S)
function SetCharacterVoice (string S)
function SetChatPassword (string InPassword)
function SetPlayerName (string S)
function SetVoiceMemberMask (int NewMask)
function SetWaitingPlayer (bool B)
function Timer ()
event UpdateCharacter ()
function UpdatePlayerLocation ()
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

ActiveChannel Source code

var int ActiveChannel;

bAdmin Source code

var bool bAdmin;

bBot Source code

var bool bBot;

bIsFemale Source code

var bool bIsFemale;

bIsSpectator Source code

var bool bIsSpectator;

bNoTeam Source code

var bool bNoTeam;

bOnlySpectator Source code

var bool bOnlySpectator;

bOutOfLives Source code

var bool bOutOfLives;

bReadyToPlay Source code

var bool bReadyToPlay;

bReceivedPing Source code

var bool bReceivedPing;

bRegisteredChatRoom Source code

var bool bRegisteredChatRoom;

bTeamNotified Source code

var bool bTeamNotified;

bWaitingPlayer Source code

var bool bWaitingPlayer;

bWelcomed Source code

var bool bWelcomed;

CharacterName Source code

var string CharacterName;

CurrentVehicle Source code

var vehicle CurrentVehicle;

CustomReplicationInfo Source code

var LinkedReplicationInfo CustomReplicationInfo;

Deaths Source code

var float Deaths;

GoalsScored Source code

var int GoalsScored;

HasFlag Source code

var Decoration HasFlag;

Kills Source code

var int Kills;

NumLives Source code

var int NumLives;

OldCharacterName Source code

var string OldCharacterName;

OldName Source code

var string OldName;

PacketLoss Source code

var byte PacketLoss;

Ping Source code

var byte Ping;

PlayerID Source code

var int PlayerID;

PlayerName Source code

var string PlayerName;

PlayerVolume Source code

var Volume PlayerVolume;

PlayerZone Source code

var ZoneInfo PlayerZone;

PreviousName Source code

var string PreviousName;

PrivateChatRoom Source code

var VoiceChatRoom PrivateChatRoom;

Score Source code

var float Score;

StartTime Source code

var int StartTime;

StringDead Source code

var localized String StringDead;

StringSpectating Source code

var localized String StringSpectating;

StringUnknown Source code

var localized String StringUnknown;

Team Source code

var TeamInfo Team;

TeamID Source code

var int TeamID;

VoiceID Source code

var byte VoiceID;

VoiceInfo Source code

var VoiceChatReplicationInfo VoiceInfo;

VoiceMemberMask Source code

var int VoiceMemberMask;

VoiceType Source code

var class<VoicePack> VoiceType;

VoiceTypeName Source code

var string VoiceTypeName;


Functions Detail

ClientNameChange Source code

event ClientNameChange ( )

Destroyed Source code

simulated function Destroyed ( )

DisplayDebug Source code

simulated function DisplayDebug ( Canvas Canvas, out float YL, out float YPos )

GetCallSign Source code

simulated function string GetCallSign ( )

GetHumanReadableName Source code

simulated function string GetHumanReadableName ( )

GetLocationName Source code

simulated function string GetLocationName ( )

GetNameCallSign Source code

simulated event string GetNameCallSign ( )

GetPortrait Source code

simulated function material GetPortrait ( )

NeedNetNotify Source code

simulated function bool NeedNetNotify ( )

PostBeginPlay Source code

event PostBeginPlay ( )

PostNetBeginPlay Source code

simulated event PostNetBeginPlay ( )

PostNetReceive Source code

simulated event PostNetReceive ( )

Reset Source code

function Reset ( )

SetCharacterName Source code

function SetCharacterName ( string S )

SetCharacterVoice Source code

function SetCharacterVoice ( string S )

SetChatPassword Source code

function SetChatPassword ( string InPassword )

SetPlayerName Source code

function SetPlayerName ( string S )

SetVoiceMemberMask Source code

function SetVoiceMemberMask ( int NewMask )

SetWaitingPlayer Source code

function SetWaitingPlayer ( bool B )

Timer Source code

function Timer ( )

UpdateCharacter Source code

event UpdateCharacter ( )

UpdatePlayerLocation Source code

function UpdatePlayerLocation ( )


Defaultproperties

defaultproperties
{
     StringDead="Dead"
     StringSpectating="Spectating"
     StringUnknown="Unknown"
     VoiceID=255
     NetUpdateFrequency=1.000000
     bNetNotify=True
}

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Creation time: Wed 7/2/2007 19:16:12.953 - Created with UnCodeX