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UnrealGame.CTFFlag

Extends
GameObject

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealGame.GameObject
         |   
         +-- UnrealGame.CTFFlag

Direct Known Subclasses:

xBlueFlag, xRedFlag

Variables Summary
GameReplicationInfoGRI
UnrealPawnOldHolder
UnrealTeamInfoTeam
byteTeamNum
Inherited Variables from UnrealGame.GameObject
Assists, bDisabled, bHeld, bHome, bLastSecondSave, FirstTouch, GameObjBone, GameObjOffset, GameObjRot, Holder, HolderPRI, HomeBase, MaxDropTime, OldTeam, TakenTime
Inherited Variables from Engine.Decoration
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime

Functions Summary
event BaseChange ()
function BeginState ()
Dropped
function BeginState ()
Held
function BeginState ()
Home
function CheckFit ()
Dropped
function CheckPain ()
function CheckPain ()
Dropped
function Drop (vector newVel)
function EndState ()
Dropped
function EndState ()
Home
event FellOutOfWorld (eKillZType KillType)
function Landed (vector HitNormal)
function LogDropped ()
function LogReturned ()
function LogTaken (Controller c)
Dropped
function LogTaken (Controller c)
Home
function PhysicsVolumeChange (PhysicsVolume NewVolume)
Dropped
function PostBeginPlay ()
functionbool SameTeam (Controller c)
function SameTeamTouch (Controller c)
function SameTeamTouch (Controller c)
Dropped
function SameTeamTouch (Controller c)
Home
function SetGRI (GameReplicationInfo NewGRI)
function SetHolder (Controller C)
function TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType)
Dropped
function Timer ()
Dropped
function Timer ()
Held
function Timer ()
Home
function UpdateForTeam ()
functionbool ValidHolder (Actor Other)
Inherited Functions from UnrealGame.GameObject
BaseChange, BeginState, CalcSetHome, CanBePickedUpBy, CanBeThrownBy, CheckTouching, ClearHolder, Drop, EndState, FellOutOfWorld, IsHome, Landed, LogDropped, LogReturned, LogTaken, NotReachableBy, Position, PostBeginPlay, Score, SendHome, SendHomeDisabled, SetDisable, SetHolder, Timer, Touch, ValidHolder
Inherited Functions from Engine.Decoration
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger

States Summary
Dropped Source code
state Dropped
BeginState, CheckFit, CheckPain, EndState, LogTaken, PhysicsVolumeChange, SameTeamTouch, TakeDamage, Timer
Held Source code
state Held
BeginState, Timer
Home Source code
auto state Home
BeginState, EndState, LogTaken, SameTeamTouch, Timer


Variables Detail

GRI Source code

var GameReplicationInfo GRI;

OldHolder Source code

var UnrealPawn OldHolder;

Team Source code

var UnrealTeamInfo Team;

TeamNum Source code

var byte TeamNum;


Functions Detail

BaseChange Source code

simulated event BaseChange ( )

BeginState Dropped Source code

function BeginState ( )

BeginState Held Source code

function BeginState ( )

BeginState Home Source code

function BeginState ( )

CheckFit Dropped Source code

function CheckFit ( )

CheckPain Source code

function CheckPain ( )

CheckPain Dropped Source code

function CheckPain ( )

Drop Source code

function Drop ( vector newVel )

EndState Dropped Source code

function EndState ( )

EndState Home Source code

function EndState ( )

FellOutOfWorld Source code

event FellOutOfWorld ( eKillZType KillType )

Landed Source code

function Landed ( vector HitNormal )

LogDropped Source code

function LogDropped ( )

LogReturned Source code

function LogReturned ( )

LogTaken Dropped Source code

function LogTaken ( Controller c )

LogTaken Home Source code

function LogTaken ( Controller c )

PhysicsVolumeChange Dropped Source code

singular function PhysicsVolumeChange ( PhysicsVolume NewVolume )

PostBeginPlay Source code

simulated function PostBeginPlay ( )

SameTeam Source code

function bool SameTeam ( Controller c )

SameTeamTouch Source code

function SameTeamTouch ( Controller c )

SameTeamTouch Dropped Source code

function SameTeamTouch ( Controller c )

SameTeamTouch Home Source code

function SameTeamTouch ( Controller c )

SetGRI Source code

simulated function SetGRI ( GameReplicationInfo NewGRI )

SetHolder Source code

function SetHolder ( Controller C )

TakeDamage Dropped Source code

function TakeDamage ( int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType )

Timer Dropped Source code

function Timer ( )

Timer Held Source code

function Timer ( )

Timer Home Source code

function Timer ( )

UpdateForTeam Source code

simulated function UpdateForTeam ( )

ValidHolder Source code

function bool ValidHolder ( Actor Other )


Defaultproperties

defaultproperties
{
     bHome=True
     LightType=LT_Steady
     LightEffect=LE_QuadraticNonIncidence
     LightSaturation=128
     LightBrightness=220.000000
     LightRadius=6.000000
     bStatic=False
     bHidden=True
     bDynamicLight=True
     bStasis=False
     NetPriority=3.000000
     DrawScale=0.600000
     PrePivot=(X=2.000000,Z=0.500000)
     Style=STY_Masked
     bUnlit=True
     CollisionRadius=48.000000
     CollisionHeight=30.000000
     bCollideActors=True
     bCollideWorld=True
     bFixedRotationDir=True
     Mass=30.000000
     Buoyancy=20.000000
     RotationRate=(Pitch=30000,Roll=30000)
     MessageClass=Class'UnrealGame.CTFMessage'
}

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Creation time: Wed 7/2/2007 19:15:53.828 - Created with UnCodeX