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Engine.PhysicsVolume

Extends
Volume
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume

Direct Known Subclasses:

ConvoyPhysicsVolume, DefaultPhysicsVolume, IonCannonKillVolume, KarmaBoostVolume, LadderVolume, LavaVolume, PressureVolume, WaterVolume, xFallingVolume

Variables Summary
boolBACKUP_bPainCausing
vectorBACKUP_Gravity
PhysicsVolumeNextPhysicsVolume
InfoPainTimer
Karma
floatKBuoyancy
floatKExtraAngularDamping
floatKExtraLinearDamping
PhysicsVolume
boolbBounceVelocity
boolbDamagesVehicles
boolbDestructive
boolbMoveProjectiles
boolbNeutralZone
boolbNoDecals
boolbNoInventory
boolbPainCausing
boolbWaterVolume
floatDamagePerSec
class<DamageType>DamageType
class<actor>EntryActor
soundEntrySound
class<actor>ExitActor
soundExitSound
floatFluidFriction
vectorGravity
floatGroundFriction
class<actor>PawnEntryActor
intPriority
floatTerminalVelocity
vectorViewFlash
vectorViewFog
I3DL2ListenerVolumeEffect
vectorZoneVelocity
VolumeFog
boolbDistanceFog
colorDistanceFogColor
floatDistanceFogEnd
floatDistanceFogStart
Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority
Inherited Variables from Engine.Brush
bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, TempScale, UnusedLightMesh

Enumerations Summary
Inherited Enumerations from Engine.Brush
ECsgOper

Functions Summary
event ActorEnteredVolume (Actor Other)
event ActorLeavingVolume (Actor Other)
event BaseChange ()
function CausePainTo (Actor Other)
event PawnEnteredVolume (Pawn Other)
event PawnLeavingVolume (Pawn Other)
event PhysicsChangedFor (Actor Other)
function PlayEntrySplash (Actor Other)
function PlayerPawnDiedInVolume (Pawn Other)
function PlayExitSplash (Actor Other)
function PostBeginPlay ()
function PreBeginPlay ()
function Reset ()
function TimerPop (VolumeTimer T)
event touch (Actor Other)
function Trigger (actor Other, pawn EventInstigator)
event untouch (Actor Other)
Inherited Functions from Engine.Volume
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch


Variables Detail

BACKUP_bPainCausing Source code

var bool BACKUP_bPainCausing;

BACKUP_Gravity Source code

var vector BACKUP_Gravity;

NextPhysicsVolume Source code

var PhysicsVolume NextPhysicsVolume;

PainTimer Source code

var Info PainTimer;

Karma

KBuoyancy Source code

var(Karma) float KBuoyancy;

KExtraAngularDamping Source code

var(Karma) float KExtraAngularDamping;

KExtraLinearDamping Source code

var(Karma) float KExtraLinearDamping;

PhysicsVolume

bBounceVelocity Source code

var(PhysicsVolume) bool bBounceVelocity;

bDamagesVehicles Source code

var(PhysicsVolume) bool bDamagesVehicles;

bDestructive Source code

var(PhysicsVolume) bool bDestructive;

bMoveProjectiles Source code

var(PhysicsVolume) bool bMoveProjectiles;

bNeutralZone Source code

var(PhysicsVolume) bool bNeutralZone;

bNoDecals Source code

var(PhysicsVolume) bool bNoDecals;

bNoInventory Source code

var(PhysicsVolume) bool bNoInventory;

bPainCausing Source code

var(PhysicsVolume) bool bPainCausing;

bWaterVolume Source code

var(PhysicsVolume) bool bWaterVolume;

DamagePerSec Source code

var(PhysicsVolume) float DamagePerSec;

DamageType Source code

var(PhysicsVolume) class<DamageType> DamageType;

EntryActor Source code

var(PhysicsVolume) class<actor> EntryActor;

EntrySound Source code

var(PhysicsVolume) sound EntrySound;

ExitActor Source code

var(PhysicsVolume) class<actor> ExitActor;

ExitSound Source code

var(PhysicsVolume) sound ExitSound;

FluidFriction Source code

var(PhysicsVolume) float FluidFriction;

Gravity Source code

var(PhysicsVolume) vector Gravity;

GroundFriction Source code

var(PhysicsVolume) float GroundFriction;

PawnEntryActor Source code

var(PhysicsVolume) class<actor> PawnEntryActor;

Priority Source code

var(PhysicsVolume) int Priority;

TerminalVelocity Source code

var(PhysicsVolume) float TerminalVelocity;

ViewFlash Source code

var(PhysicsVolume) vector ViewFlash;

ViewFog Source code

var(PhysicsVolume) vector ViewFog;

VolumeEffect Source code

var(PhysicsVolume) editinline I3DL2Listener VolumeEffect;

ZoneVelocity Source code

var(PhysicsVolume) vector ZoneVelocity;

VolumeFog

bDistanceFog Source code

var(VolumeFog) bool bDistanceFog;

DistanceFogColor Source code

var(VolumeFog) color DistanceFogColor;

DistanceFogEnd Source code

var(VolumeFog) float DistanceFogEnd;

DistanceFogStart Source code

var(VolumeFog) float DistanceFogStart;


Functions Detail

ActorEnteredVolume Source code

event ActorEnteredVolume ( Actor Other )

ActorLeavingVolume Source code

event ActorLeavingVolume ( Actor Other )

BaseChange Source code

singular event BaseChange ( )

CausePainTo Source code

function CausePainTo ( Actor Other )

PawnEnteredVolume Source code

simulated event PawnEnteredVolume ( Pawn Other )

PawnLeavingVolume Source code

event PawnLeavingVolume ( Pawn Other )

PhysicsChangedFor Source code

event PhysicsChangedFor ( Actor Other )

PlayEntrySplash Source code

simulated function PlayEntrySplash ( Actor Other )

PlayerPawnDiedInVolume Source code

function PlayerPawnDiedInVolume ( Pawn Other )

PlayExitSplash Source code

simulated function PlayExitSplash ( Actor Other )

PostBeginPlay Source code

simulated function PostBeginPlay ( )

PreBeginPlay Source code

simulated function PreBeginPlay ( )

Reset Source code

function Reset ( )

TimerPop Source code

function TimerPop ( VolumeTimer T )

touch Source code

simulated event touch ( Actor Other )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator )

untouch Source code

simulated event untouch ( Actor Other )


Defaultproperties

defaultproperties
{
     Gravity=(Z=-950.000000)
     GroundFriction=8.000000
     TerminalVelocity=2500.000000
     FluidFriction=0.300000
     bDamagesVehicles=True
     KBuoyancy=1.000000
     bAlwaysRelevant=True
     bOnlyDirtyReplication=True
     NetUpdateFrequency=0.100000
}

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Creation time: Wed 7/2/2007 19:16:12.656 - Created with UnCodeX