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Engine.LadderVolume

Extends
PhysicsVolume
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- Engine.LadderVolume

Variables Summary
vectorClimbDir
LadderLadderList
vectorLookDir
PawnPendingClimber
LadderVolume
boolbAllowLadderStrafing
boolbAutoPath
boolbNoPhysicalLadder
nameClimbingAnimation
nameTopAnimation
rotatorWallDir
Inherited Variables from Engine.PhysicsVolume
BACKUP_bPainCausing, BACKUP_Gravity, bBounceVelocity, bDamagesVehicles, bDestructive, bDistanceFog, bMoveProjectiles, bNeutralZone, bNoDecals, bNoInventory, bPainCausing, bWaterVolume, DamagePerSec, DamageType, DistanceFogColor, DistanceFogEnd, DistanceFogStart, EntryActor, EntrySound, ExitActor, ExitSound, FluidFriction, Gravity, GroundFriction, KBuoyancy, KExtraAngularDamping, KExtraLinearDamping, NextPhysicsVolume, PainTimer, PawnEntryActor, Priority, TerminalVelocity, ViewFlash, ViewFog, VolumeEffect, ZoneVelocity
Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority

Functions Summary
functionbool InUse (Pawn Ignored)
event PawnEnteredVolume (Pawn P)
event PawnLeavingVolume (Pawn P)
event PhysicsChangedFor (Actor Other)
function PostBeginPlay ()
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch
Inherited Functions from Engine.Volume
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch


Variables Detail

ClimbDir Source code

var vector ClimbDir;

LadderList Source code

var const Ladder LadderList;

LookDir Source code

var vector LookDir;

PendingClimber Source code

var Pawn PendingClimber;

LadderVolume

bAllowLadderStrafing Source code

var(LadderVolume) bool bAllowLadderStrafing;

bAutoPath Source code

var(LadderVolume) bool bAutoPath;

bNoPhysicalLadder Source code

var(LadderVolume) bool bNoPhysicalLadder;

ClimbingAnimation Source code

var(LadderVolume) name ClimbingAnimation;

TopAnimation Source code

var(LadderVolume) name TopAnimation;

WallDir Source code

var(LadderVolume) rotator WallDir;


Functions Detail

InUse Source code

function bool InUse ( Pawn Ignored )

PawnEnteredVolume Source code

simulated event PawnEnteredVolume ( Pawn P )

PawnLeavingVolume Source code

simulated event PawnLeavingVolume ( Pawn P )

PhysicsChangedFor Source code

simulated event PhysicsChangedFor ( Actor Other )

PostBeginPlay Source code

simulated function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
     ClimbDir=(Z=1.000000)
     bAutoPath=True
     RemoteRole=ROLE_SimulatedProxy
}

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Creation time: Wed 7/2/2007 19:16:04.031 - Created with UnCodeX