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XGame.xRedFlag

Extends
CTFFlag

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealGame.GameObject
         |   
         +-- UnrealGame.CTFFlag
            |   
            +-- XGame.xRedFlag

Variables Summary
Inherited Variables from UnrealGame.CTFFlag
GRI, OldHolder, Team, TeamNum
Inherited Variables from UnrealGame.GameObject
Assists, bDisabled, bHeld, bHome, bLastSecondSave, FirstTouch, GameObjBone, GameObjOffset, GameObjRot, Holder, HolderPRI, HomeBase, MaxDropTime, OldTeam, TakenTime

Functions Summary
function PostBeginPlay ()
Inherited Functions from UnrealGame.CTFFlag
BaseChange, BeginState, CheckFit, CheckPain, Drop, EndState, FellOutOfWorld, Landed, LogDropped, LogReturned, LogTaken, PhysicsVolumeChange, PostBeginPlay, SameTeam, SameTeamTouch, SetGRI, SetHolder, TakeDamage, Timer, UpdateForTeam, ValidHolder
Inherited Functions from UnrealGame.GameObject
BaseChange, BeginState, CalcSetHome, CanBePickedUpBy, CanBeThrownBy, CheckTouching, ClearHolder, Drop, EndState, FellOutOfWorld, IsHome, Landed, LogDropped, LogReturned, LogTaken, NotReachableBy, Position, PostBeginPlay, Score, SendHome, SendHomeDisabled, SetDisable, SetHolder, Timer, Touch, ValidHolder


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
     Mesh=VertMesh'XGame_rc.FlagMesh'
     DrawScale=0.900000
     Skins(0)=FinalBlend'XGameShaders2004.CTFShaders.RedFlagShader_F'
}

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Creation time: Wed 7/2/2007 19:16:27.015 - Created with UnCodeX