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XGame.xRealCTFBase

Extends
CTFBase
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.JumpDest
         |   
         +-- UnrealGame.JumpSpot
            |   
            +-- UnrealGame.GameObjective
               |   
               +-- UnrealGame.CTFBase
                  |   
                  +-- XGame.xRealCTFBase

Direct Known Subclasses:

xBlueFlagBase, xRedFlagBase

Variables Summary
GameReplicationInfoGRI
xRealCTFBase
vectorBaseOffset
Inherited Variables from UnrealGame.CTFBase
FlagType, myFlag, TakenSound
Inherited Variables from UnrealGame.GameObjective
AlternatePaths, Announcer_DefendObjective, Announcer_DisabledObjective, Announcer_ObjectiveInfo, AreaVolumeTag, bAccruePoints, bActive, bAnnounceNextObjective, BaseExitTime, BaseRadius, bBotOnlyObjective, bClearInstigator, bDisabled, bFirstObjective, bHasShootSpots, bHighlightPhysicalObjective, bIgnoredObjective, bInitiallyActive, bIsBeingAttacked, bIsCritical, bMustBoardVehicleFirst, bOldCritical, bOldDisabled, bOldHighlightPhysicalObjective, bOptionalObjective, BotDamageScaling, bOverrideVisibilityCheck, bOverrideZoneCheck, bPlayCriticalAssaultAlarm, bReplicateObjective, bSoundsPrecached, bTeamControlled, bTriggerOnceOnly, bUsePriorityOnHUD, CriticalObjectiveVolumeTag, DefenderTeamIndex, DefensePriority, DefenseScripts, DefenseScriptTags, DefenseSquad, DelayedDamageInstigatorController, DestructionMessage, DisabledBy, DrawDistThresHold, DrawTime, EndCamera, EndCameraTag, HighlightOverlay[2], LastDrawTime, LocationPostfix, LocationPrefix, MyBaseVolume, NextObjective, ObjectiveDescription, ObjectiveDisabledTime, ObjectiveName, ObjectivePriority, ObjectiveStringPrefix, ObjectiveStringSuffix, ObjectiveTypeIcon, Objective_Info_Attacker, Objective_Info_Defender, PhysicalObjectiveActors, PhysicalObjectiveActorsTag, SavedObjectiveProgress, Score, Scorers, StartTeam, UseDescription, VehiclePath, VehiclePathName

Structures Summary
Inherited Structures from UnrealGame.GameObjective
ScorerRecord

Functions Summary
function PostBeginPlay ()
function SetGRI (GameReplicationInfo NewGRI)
function UpdateForTeam ()
Inherited Functions from UnrealGame.CTFBase
BeginPlay, PlayAlarm, PostBeginPlay, Timer
Inherited Functions from UnrealGame.GameObjective
AddScorer, AwardAssaultScore, BetterObjectiveThan, BotNearObjective, CanDoubleJump, CheckPlayCriticalAlarm, CompleteObjective, DisableObjective, GetDifficulty, GetHumanReadableName, GetNumDefenders, GetObjectiveProgress, HighlightPhysicalObjective, IsActive, IsCritical, NearObjective, OwnsDefenseScript, PlayAlarm, PlayDestructionMessage, PostBeginPlay, PostNetReceive, PreBeginPlay, PrecacheAnnouncer, Reset, SetActive, SetCriticalStatus, SetObjectiveOverlay, SetTeam, ShareScore, TellBotHowToDisable, Timer, Trigger, UpdateLocationName, UpdatePrecacheMaterials


Variables Detail

GRI Source code

var GameReplicationInfo GRI;

xRealCTFBase

BaseOffset Source code

var(xRealCTFBase) vector BaseOffset;


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( )

SetGRI Source code

simulated function SetGRI ( GameReplicationInfo NewGRI )

UpdateForTeam Source code

simulated function UpdateForTeam ( )


Defaultproperties

defaultproperties
{
     BaseOffset=(X=2.000000,Z=-18.000000)
     TakenSound=Sound'GameSounds.CTFAlarm'
     bHidden=False
     Mesh=VertMesh'XGame_rc.FlagMesh'
     DrawScale=1.200000
     CollisionHeight=80.000000
     bNetNotify=True
}

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Creation time: Wed 7/2/2007 19:16:27.000 - Created with UnCodeX