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UnrealGame.JumpSpot

Extends
JumpDest
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.JumpDest
         |   
         +-- UnrealGame.JumpSpot

Direct Known Subclasses:

GameObjective

Variables Summary
boolbRealOnlyTranslocator
vectorCachedSpeed[8]
ActorTranslocTarget
JumpSpot
boolbDodgeUp
boolbForceAllowDoubleJumping
boolbNeverImpactJump
boolbNoLowGrav
boolbOnlyTranslocator
nameTranslocTargetTag
floatTranslocZOffset
Inherited Variables from Engine.JumpDest
bForceDoubleJump, bOptionalJumpDest, CalculatedGravityZ[8], NeededJump[8], NumUpstreamPaths, UpstreamPaths[8]
Inherited Variables from Engine.NavigationPoint
bAlreadyVisited, bAlwaysUseStrafing, BaseDist[2], BaseVisible[2], bAutoBuilt, bBlockable, bBlocked, bCanReach, bDestinationOnly, bEndPoint, bestPathWeight, bFlyingPreferred, bForcedOnly, bForceNoStrafing, bHideEditorPaths, bMakeSourceOnly, bMayCausePain, bMustBeReachable, bNeverUseStrafing, bNoAutoConnect, bNoSuperSize, bNotBased, bOneWayPath, bPathsChanged, bPropagatesSound, bReceivePlayerToucherDiedNotify, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, bVehicleDestination, cost, ExtraCost, FearCost, ForcedPaths[4], InventoryCache, InventoryDist, LastDetourWeight, MaxPathSize, nextNavigationPoint, nextOrdered, PathList, previousPath, prevOrdered, ProscribedPaths[4], taken, TransientCost, visitedWeight

Functions Summary
functionbool CanDoubleJump (Pawn Other)
functionbool CanMakeJump (Pawn Other, Float JumpHeight, Float GroundSpeed, Int Num, Actor Start, bool bForceCheck)
functionfloat EffectiveDoubleJump (ReachSpec Path)
function PostBeginPlay ()
eventint SpecialCost (Pawn Other, ReachSpec Path)
eventbool SuggestMovePreparation (Pawn Other)
functionbool TryTranslocator (Pawn Other)
Inherited Functions from Engine.JumpDest
DoJump, GetPathIndex, SpecialCost, SuggestMovePreparation
Inherited Functions from Engine.NavigationPoint
Accept, DetourWeight, MoverClosed, MoverOpened, PlayerToucherDied, PostBeginPlay, ProceedWithMove, SetBaseDistance, SetBaseVisibility, SpecialCost, SuggestMovePreparation


Variables Detail

bRealOnlyTranslocator Source code

var bool bRealOnlyTranslocator;

CachedSpeed[8] Source code

var vector CachedSpeed[8];

TranslocTarget Source code

var Actor TranslocTarget;

JumpSpot

bDodgeUp Source code

var(JumpSpot) bool bDodgeUp;

bForceAllowDoubleJumping Source code

var(JumpSpot) bool bForceAllowDoubleJumping;

bNeverImpactJump Source code

var(JumpSpot) bool bNeverImpactJump;

bNoLowGrav Source code

var(JumpSpot) bool bNoLowGrav;

bOnlyTranslocator Source code

var(JumpSpot) bool bOnlyTranslocator;

TranslocTargetTag Source code

var(JumpSpot) name TranslocTargetTag;

TranslocZOffset Source code

var(JumpSpot) float TranslocZOffset;


Functions Detail

CanDoubleJump Source code

function bool CanDoubleJump ( Pawn Other )

CanMakeJump Source code

function bool CanMakeJump ( Pawn Other, Float JumpHeight, Float GroundSpeed, Int Num, Actor Start, bool bForceCheck )

EffectiveDoubleJump Source code

function float EffectiveDoubleJump ( ReachSpec Path )

PostBeginPlay Source code

function PostBeginPlay ( )

SpecialCost Source code

event int SpecialCost ( Pawn Other, ReachSpec Path )

SuggestMovePreparation Source code

event bool SuggestMovePreparation ( Pawn Other )

TryTranslocator Source code

function bool TryTranslocator ( Pawn Other )


Defaultproperties

defaultproperties
{
     CachedSpeed(0)=(X=1000000.000000,Y=1000000.000000,Z=1000000.000000)
     CachedSpeed(1)=(X=1000000.000000,Y=1000000.000000,Z=1000000.000000)
     CachedSpeed(2)=(X=1000000.000000,Y=1000000.000000,Z=1000000.000000)
     CachedSpeed(3)=(X=1000000.000000,Y=1000000.000000,Z=1000000.000000)
     CachedSpeed(4)=(X=1000000.000000,Y=1000000.000000,Z=1000000.000000)
     CachedSpeed(5)=(X=1000000.000000,Y=1000000.000000,Z=1000000.000000)
     CachedSpeed(6)=(X=1000000.000000,Y=1000000.000000,Z=1000000.000000)
     CachedSpeed(7)=(X=1000000.000000,Y=1000000.000000,Z=1000000.000000)
}

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Creation time: Wed 7/2/2007 19:16:03.546 - Created with UnCodeX