Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealGame.UnrealTeamInfo

Extends
TeamInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.TeamInfo
            |   
            +-- UnrealGame.UnrealTeamInfo

Direct Known Subclasses:

DMRoster, xTeamRoster

Variables Summary
TeamAIAI
floatCurrentObjectiveProgress
intDesiredTeamSize
ColorHudTeamColor
intLastObjectiveTime
intObjectivesDisabledCount
array<string>RosterNames
stringTeamSymbolName
UnrealTeamInfo
class<UnrealPawn>AllowedTeamMembers[32]
RosterEntryDefaultRosterEntry
array<RosterEntry>Roster
byteTeamAlliance
Inherited Variables from Engine.TeamInfo
AltTeamColor, ColorNames[4], DefaultPlayerClass, HomeBase, Score, Size, TeamColor, TeamIndex, TeamName

Functions Summary
function AddNamedBot (string BotName)
function AddRandomPlayer ()
functionbool AddToTeam (Controller Other)
functionbool AllBotsSpawned ()
functionbool AlreadyExistsEntry (string CharacterName, bool bNoRecursion)
functionbool BelongsOnTeam (class<Pawn> PawnClass)
functionRosterEntry ChooseBotClass (optional string botName)
function FillPlayerTeam (GameProfile G)
functionRosterEntry GetNamedBot (string botName)
functionRosterEntry GetNextBot ()
functionRosterEntry GetRandomPlayer ()
function Initialize (int TeamBots)
functionbool NeedsBotMoreThan (UnrealTeamInfo T)
functionclass<PawnNextLoadOut (class<Pawn> CurrentLoadout)
functionint OverrideInitialBots (int N, UnrealTeamInfo T)
function RemoveFromTeam (Controller Other)
function Reset ()
function SetBotOrders (Bot NewBot, RosterEntry R)
Inherited Functions from Engine.TeamInfo
AddToTeam, BelongsOnTeam, GetAllCharacters, GetHumanReadableName, RemoveFromTeam, SetCharacters


Variables Detail

AI Source code

var TeamAI AI;

CurrentObjectiveProgress Source code

var float CurrentObjectiveProgress;

DesiredTeamSize Source code

var int DesiredTeamSize;

HudTeamColor Source code

var Color HudTeamColor;

LastObjectiveTime Source code

var int LastObjectiveTime;

ObjectivesDisabledCount Source code

var int ObjectivesDisabledCount;

RosterNames Source code

var array<string> RosterNames;

TeamSymbolName Source code

var string TeamSymbolName;

UnrealTeamInfo

AllowedTeamMembers[32] Source code

var(UnrealTeamInfo) class<UnrealPawn> AllowedTeamMembers[32];

DefaultRosterEntry Source code

var(UnrealTeamInfo) RosterEntry DefaultRosterEntry;

Roster Source code

var(UnrealTeamInfo) export editinline array<RosterEntry> Roster;

TeamAlliance Source code

var(UnrealTeamInfo) byte TeamAlliance;


Functions Detail

AddNamedBot Source code

function AddNamedBot ( string BotName )

AddRandomPlayer Source code

function AddRandomPlayer ( )

AddToTeam Source code

function bool AddToTeam ( Controller Other )

AllBotsSpawned Source code

function bool AllBotsSpawned ( )

AlreadyExistsEntry Source code

function bool AlreadyExistsEntry ( string CharacterName, bool bNoRecursion )

BelongsOnTeam Source code

function bool BelongsOnTeam ( class<Pawn> PawnClass )

ChooseBotClass Source code

function RosterEntry ChooseBotClass ( optional string botName )

FillPlayerTeam Source code

function FillPlayerTeam ( GameProfile G )

GetNamedBot Source code

function RosterEntry GetNamedBot ( string botName )

GetNextBot Source code

function RosterEntry GetNextBot ( )

GetRandomPlayer Source code

function RosterEntry GetRandomPlayer ( )

Initialize Source code

function Initialize ( int TeamBots )

NeedsBotMoreThan Source code

function bool NeedsBotMoreThan ( UnrealTeamInfo T )

NextLoadOut Source code

simulated function class<Pawn> NextLoadOut ( class<Pawn> CurrentLoadout )

OverrideInitialBots Source code

function int OverrideInitialBots ( int N, UnrealTeamInfo T )

RemoveFromTeam Source code

function RemoveFromTeam ( Controller Other )

Reset Source code

function Reset ( )

SetBotOrders Source code

function SetBotOrders ( Bot NewBot, RosterEntry R )


Defaultproperties

defaultproperties
{
     DesiredTeamSize=8
     HudTeamColor=(B=255,G=255,R=255,A=255)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Wed 7/2/2007 19:16:21.437 - Created with UnCodeX