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Gameplay.LatentScriptedAction

Extends
ScriptedAction
Modifiers
abstract

Core.Object
|   
+-- Gameplay.ScriptedAction
   |   
   +-- Gameplay.LatentScriptedAction

Direct Known Subclasses:

Action_DrawHUDMaterial, ACTION_FadeView, ACTION_FinishRotation, ACTION_Freeze, ACTION_MoveToPlayer, ACTION_MoveToPoint, ACTION_PlayExplosionSound, ACTION_TeleportToPoint, ACTION_TurnTowardPlayer, ACTION_WaitForAnimend, ACTION_WaitForEvent, ACTION_WaitForLIPSincAnimEnd, ACTION_WaitForPlayer, ACTION_WaitForTimer

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
Inherited Variables from Gameplay.ScriptedAction
ActionString, bValidForTrigger
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
functionbool CompleteOnAnim (int Channel)
functionbool CompleteOnLIPSincAnim ()
functionbool CompleteWhenTimer ()
functionbool CompleteWhenTriggered ()
function DisplayDebug (Canvas Canvas, out float YL, out float YPos)
functionfloat GetDistance ()
functionActor GetMoveTargetFor (ScriptedController C)
functionbool InitActionFor (ScriptedController C)
functionbool MoveToGoal ()
functionbool StillTicking (ScriptedController C, float DeltaTime)
functionbool TickedAction ()
functionbool TurnToGoal ()
functionbool WaitForPlayer ()
Inherited Functions from Gameplay.ScriptedAction
ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Functions Detail

CompleteOnAnim Source code

function bool CompleteOnAnim ( int Channel )

CompleteOnLIPSincAnim Source code

function bool CompleteOnLIPSincAnim ( )

CompleteWhenTimer Source code

function bool CompleteWhenTimer ( )

CompleteWhenTriggered Source code

function bool CompleteWhenTriggered ( )

DisplayDebug Source code

function DisplayDebug ( Canvas Canvas, out float YL, out float YPos )

GetDistance Source code

function float GetDistance ( )

GetMoveTargetFor Source code

function Actor GetMoveTargetFor ( ScriptedController C )

InitActionFor Source code

function bool InitActionFor ( ScriptedController C )

MoveToGoal Source code

function bool MoveToGoal ( )

StillTicking Source code

function bool StillTicking ( ScriptedController C, float DeltaTime )

TickedAction Source code

function bool TickedAction ( )

TurnToGoal Source code

function bool TurnToGoal ( )

WaitForPlayer Source code

function bool WaitForPlayer ( )


Defaultproperties

defaultproperties
{
}

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Creation time: Wed 7/2/2007 19:16:04.156 - Created with UnCodeX