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Gameplay.ACTION_WaitForAnimend

Extends
LatentScriptedAction

Core.Object
|   
+-- Gameplay.ScriptedAction
   |   
   +-- Gameplay.LatentScriptedAction
      |   
      +-- Gameplay.ACTION_WaitForAnimend

Variables Summary
Action
intChannel
Inherited Variables from Gameplay.ScriptedAction
ActionString, bValidForTrigger

Functions Summary
functionbool CompleteOnAnim (int Num)
Inherited Functions from Gameplay.LatentScriptedAction
CompleteOnAnim, CompleteOnLIPSincAnim, CompleteWhenTimer, CompleteWhenTriggered, DisplayDebug, GetDistance, GetMoveTargetFor, InitActionFor, MoveToGoal, StillTicking, TickedAction, TurnToGoal, WaitForPlayer
Inherited Functions from Gameplay.ScriptedAction
ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection


Variables Detail

Action

Channel Source code

var(Action) int Channel;


Functions Detail

CompleteOnAnim Source code

function bool CompleteOnAnim ( int Num )


Defaultproperties

defaultproperties
{
     ActionString="Wait for animend"
     bValidForTrigger=False
}

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Creation time: Wed 7/2/2007 19:15:49.359 - Created with UnCodeX