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Gameplay.ACTION_WaitForPlayer

Extends
LatentScriptedAction

Core.Object
|   
+-- Gameplay.ScriptedAction
   |   
   +-- Gameplay.LatentScriptedAction
      |   
      +-- Gameplay.ACTION_WaitForPlayer

Variables Summary
Action
floatDistance
Inherited Variables from Gameplay.ScriptedAction
ActionString, bValidForTrigger

Functions Summary
functionfloat GetDistance ()
functionbool InitActionFor (ScriptedController C)
functionbool WaitForPlayer ()
Inherited Functions from Gameplay.LatentScriptedAction
CompleteOnAnim, CompleteOnLIPSincAnim, CompleteWhenTimer, CompleteWhenTriggered, DisplayDebug, GetDistance, GetMoveTargetFor, InitActionFor, MoveToGoal, StillTicking, TickedAction, TurnToGoal, WaitForPlayer
Inherited Functions from Gameplay.ScriptedAction
ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection


Variables Detail

Action

Distance Source code

var(Action) float Distance;


Functions Detail

GetDistance Source code

function float GetDistance ( )

InitActionFor Source code

function bool InitActionFor ( ScriptedController C )

WaitForPlayer Source code

function bool WaitForPlayer ( )


Defaultproperties

defaultproperties
{
     Distance=150.000000
     ActionString="Wait for player"
     bValidForTrigger=False
}

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Creation time: Wed 7/2/2007 19:15:49.406 - Created with UnCodeX