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UT2k4Assault.ACTION_PlayExplosionSound

Extends
LatentScriptedAction

Core.Object
|   
+-- Gameplay.ScriptedAction
   |   
   +-- Gameplay.LatentScriptedAction
      |   
      +-- UT2k4Assault.ACTION_PlayExplosionSound

Variables Summary
bytebPlayed[11]
SoundExplosionSound[11]
ActorSoundEmitter
Action
nameSoundEmitterActorTag
floatSoundPitchScale
floatSoundRadiusScale
floatSoundVolumeScale
Inherited Variables from Gameplay.ScriptedAction
ActionString, bValidForTrigger

Functions Summary
event ActionCompleted ()
functionbool CompleteWhenTimer ()
functionbool CompleteWhenTriggered ()
functionstring GetActionString ()
functionbool InitActionFor (ScriptedController C)
function PlayUniqueRandomExplosion ()
event PostBeginPlay (ScriptedSequence SS)
event Reset ()
Inherited Functions from Gameplay.LatentScriptedAction
CompleteOnAnim, CompleteOnLIPSincAnim, CompleteWhenTimer, CompleteWhenTriggered, DisplayDebug, GetDistance, GetMoveTargetFor, InitActionFor, MoveToGoal, StillTicking, TickedAction, TurnToGoal, WaitForPlayer
Inherited Functions from Gameplay.ScriptedAction
ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection


Variables Detail

bPlayed[11] Source code

var byte bPlayed[11];

ExplosionSound[11] Source code

var Sound ExplosionSound[11];

SoundEmitter Source code

var Actor SoundEmitter;

Action

SoundEmitterActorTag Source code

var(Action) name SoundEmitterActorTag;

SoundPitchScale Source code

var(Action) float SoundPitchScale;

SoundRadiusScale Source code

var(Action) float SoundRadiusScale;

SoundVolumeScale Source code

var(Action) float SoundVolumeScale;


Functions Detail

ActionCompleted Source code

event ActionCompleted ( )

CompleteWhenTimer Source code

function bool CompleteWhenTimer ( )

CompleteWhenTriggered Source code

function bool CompleteWhenTriggered ( )

GetActionString Source code

function string GetActionString ( )

InitActionFor Source code

function bool InitActionFor ( ScriptedController C )

PlayUniqueRandomExplosion Source code

function PlayUniqueRandomExplosion ( )

PostBeginPlay Source code

event PostBeginPlay ( ScriptedSequence SS )

Reset Source code

event Reset ( )


Defaultproperties

defaultproperties
{
     SoundVolumeScale=1.000000
     SoundRadiusScale=1.000000
     SoundPitchScale=1.000000
     ExplosionSound(0)=Sound'ONSVehicleSounds-S.Explosions.Explosion01'
     ExplosionSound(1)=Sound'ONSVehicleSounds-S.Explosions.Explosion02'
     ExplosionSound(2)=Sound'ONSVehicleSounds-S.Explosions.Explosion03'
     ExplosionSound(3)=Sound'ONSVehicleSounds-S.Explosions.Explosion04'
     ExplosionSound(4)=Sound'ONSVehicleSounds-S.Explosions.Explosion05'
     ExplosionSound(5)=Sound'ONSVehicleSounds-S.Explosions.Explosion06'
     ExplosionSound(6)=Sound'ONSVehicleSounds-S.Explosions.Explosion07'
     ExplosionSound(7)=Sound'ONSVehicleSounds-S.Explosions.Explosion08'
     ExplosionSound(8)=Sound'ONSVehicleSounds-S.Explosions.Explosion09'
     ExplosionSound(9)=Sound'ONSVehicleSounds-S.Explosions.Explosion10'
     ExplosionSound(10)=Sound'ONSVehicleSounds-S.Explosions.Explosion11'
     ActionString="Play explosion sound"
}

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Creation time: Wed 7/2/2007 19:15:48.984 - Created with UnCodeX