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Core.Object | +-- UT2004RPG.RPGAbility | +-- DruidsRPGcvs.RPGDeathAbility
AbilityVehicleEject, DruidArtifactLoaded, DruidGhost, DruidNoWeaponDrop, DruidUltima, RPGClass
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
| Variables Summary |
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| Inherited Variables from UT2004RPG.RPGAbility |
|---|
| AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer |
| Enumerations Summary |
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| Inherited Enumerations from Core.Object |
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| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
| Structures Summary |
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| Inherited Structures from Core.Object |
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| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
| Functions Summary | ||
|---|---|---|
![]() | GenuineDeath (Pawn Killed, Controller Killer, class<DamageType> DamageType, vector HitLocation, int AbilityLevel) | |
![]() | bool | GenuinePreventDeath (Pawn Killed, Controller Killer, class<DamageType> DamageType, vector HitLocation, int AbilityLevel) |
![]() | PotentialDeathPending (Pawn Killed, Controller Killer, class<DamageType> DamageType, vector HitLocation, int AbilityLevel) | |
![]() | bool | PrePreventDeath (Pawn Killed, Controller Killer, class<DamageType> DamageType, vector HitLocation, int AbilityLevel) |
![]() | bool | PreventSever (Pawn Killed, name boneName, int Damage, class<DamageType> DamageType, int AbilityLevel) |
| Inherited Functions from UT2004RPG.RPGAbility |
|---|
| AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
| Functions Detail |
|---|
GenuineDeath Source code* Called only if all GenuinePreventDeath methods return false. This intended for NoWeaponDrop. * BotFodder: More explicitly, this function should only run if player *will* die.
GenuinePreventDeath Source code* Called after PotentialDeathPending. This is the last opportunity to save a player.
PotentialDeathPending Source code* Called only if all PrePreventDeath methods return false. This intended for Ultima. * BotFodder: In other words, the player died but we don't care if they are saved later.
PrePreventDeath Source code* Called only if all other mutators don't prevent death. This is intended for saving a player from a vehicle.
PreventSever Source code* You should return true here anytime you will be returning true to * GenuinePreventDeath() or PrePreventDeath(), as otherwise you will * have live pawns running around with no head and other amusing but * gameplay-damaging phenomenon. -- Mysterial
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