| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- UT2004RPG.RPGAbility
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+-- DruidsRPGcvs.RPGDeathAbility
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+-- DruidsRPGcvs.AbilityVehicleEject
| Variables Summary | |
|---|---|
| int | BigSeconds |
| Inherited Variables from UT2004RPG.RPGAbility |
|---|
| AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
| Functions Summary | ||
|---|---|---|
![]() | int | Cost (RPGPlayerDataObject Data, int CurrentLevel) |
![]() | bool | PrePreventDeath (Pawn Killed, Controller Killer, class<DamageType> DamageType, vector HitLocation, int AbilityLevel) |
| Inherited Functions from DruidsRPGcvs.RPGDeathAbility |
|---|
| GenuineDeath, GenuinePreventDeath, PotentialDeathPending, PrePreventDeath, PreventSever |
| Inherited Functions from UT2004RPG.RPGAbility |
|---|
| AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
| Variables Detail |
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| Functions Detail |
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Cost Source code
PrePreventDeath Source code| Defaultproperties |
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defaultproperties { BigSeconds=120 AbilityName="Vehicle Ejector Button" Description="You will be automatically ejected from a destroyed vehicle. Depending upon your level of this skill, it will activate once every 120, 60, 40, or 30 seconds.|(Max Level: 1, Max Engineer Level: 4)|Cost (per level): 5,10,15,20" MaxLevel=4 StartingCost=5 CostAddPerLevel=5 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||