| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Powerups
|
+-- UT2004RPG.RPGArtifact
|
+-- UT2004RPG.ArtifactTripleDamage
|
+-- DruidsRPGcvs.DruidArtifactTripleDamage
| Variables Summary | |
|---|---|
| Array<class<RPGWeapon>> | Invalid |
| Inherited Variables from UT2004RPG.ArtifactTripleDamage |
|---|
| LastWeapon |
| Inherited Variables from UT2004RPG.RPGArtifact |
|---|
| ActivatedTime, CostPerSec, MinActivationTime, NotEnoughAdrenalineMessage |
| Functions Summary | ||
|---|---|---|
![]() | Activate () | |
![]() | string | GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2) |
![]() | Tick (float deltatime) Activated | |
| Inherited Functions from UT2004RPG.ArtifactTripleDamage |
|---|
| Activate, BeginState, BotConsider, EndState, HandlePickupQuery |
| Inherited Functions from UT2004RPG.RPGArtifact |
|---|
| Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| Tick |
| Variables Detail |
|---|
| Functions Detail |
|---|
Activate Source code
GetLocalString Source code
Tick Activated Source code| Defaultproperties |
|---|
defaultproperties { Invalid[0]=class'RW_Vorpal' Invalid[1]=class'RW_Rage' CostPerSec=10 PickupClass=Class'DruidArtifactTripleDamagePickup' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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