| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Powerups
|
+-- UT2004RPG.RPGArtifact
|
+-- UT2004RPG.ArtifactTripleDamage
DruidArtifactTripleDamage
| Variables Summary | |
|---|---|
| Weapon | LastWeapon |
| Inherited Variables from UT2004RPG.RPGArtifact |
|---|
| ActivatedTime, CostPerSec, MinActivationTime, NotEnoughAdrenalineMessage |
| Inherited Variables from Engine.Powerups |
|---|
| ActivateSound, bActivatable, bActive, bAutoActivate, bCanHaveMultipleCopies, DeActivateSound, ExpireMessage, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | Activate () | |
![]() | BeginState () Activated | |
![]() | BotConsider () | |
![]() | EndState () Activated | |
![]() | bool | HandlePickupQuery (Pickup Item) |
| Inherited Functions from UT2004RPG.RPGArtifact |
|---|
| Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp |
| Inherited Functions from Engine.Powerups |
|---|
| Activate, BeginState, EndState, FireEffect, GetLocalString, HandlePickupQuery, PickupFunction, SelectNext, TravelPreAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| BeginState, EndState |
| Variables Detail |
|---|
| Functions Detail |
|---|
Activate Source code
BeginState Activated Source code
BotConsider Source code
EndState Activated Source code
HandlePickupQuery Source code| Defaultproperties |
|---|
defaultproperties { CostPerSec=7 PickupClass=class'ArtifactTripleDamagePickup' ItemName="Triple Damage" IconMaterial=Material'UTRPGTextures.Icons.TripleDamageIcon' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||