Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- XWeapons.DamTypeShockBeam
DamTypeSuperShockBeam
Variables Summary |
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Inherited Variables from UnrealGame.WeaponDamageType |
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WeaponClass |
Functions Summary | ||
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GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth) |
Inherited Functions from UnrealGame.WeaponDamageType |
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GetWeaponClass |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Functions Detail |
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Defaultproperties |
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defaultproperties { WeaponClass=Class'XWeapons.ShockRifle' DeathString="%o was fatally enlightened by %k's shock beam." FemaleSuicide="%o somehow managed to shoot herself with the shock rifle." MaleSuicide="%o somehow managed to shoot himself with the shock rifle." bDetonatesGoop=True DamageOverlayMaterial=Shader'UT2004Weapons.Shaders.ShockHitShader' DamageOverlayTime=0.800000 GibPerterbation=0.750000 VehicleDamageScaling=0.850000 VehicleMomentumScaling=0.500000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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