Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- XWeapons.DamTypeShockBeam | +-- XWeapons.DamTypeSuperShockBeam
ZoomSuperShockBeamDamage
Variables Summary |
---|
Inherited Variables from UnrealGame.WeaponDamageType |
---|
WeaponClass |
Functions Summary |
---|
Inherited Functions from XWeapons.DamTypeShockBeam |
---|
GetHitEffects |
Inherited Functions from UnrealGame.WeaponDamageType |
---|
GetWeaponClass |
Defaultproperties |
---|
defaultproperties { WeaponClass=Class'XWeapons.SuperShockRifle' bLocationalHit=False bAlwaysSevers=True VehicleDamageScaling=0.050000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |