Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- XWeapons.DamTypeTeleFrag
Variables Summary |
---|
Inherited Variables from UnrealGame.WeaponDamageType |
---|
WeaponClass |
Functions Summary |
---|
Inherited Functions from UnrealGame.WeaponDamageType |
---|
GetWeaponClass |
Inherited Functions from Engine.DamageType |
---|
DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Defaultproperties |
---|
defaultproperties { WeaponClass=Class'XWeapons.Translauncher' DeathString="%o had their atoms scattered by %k." FemaleSuicide="%o tried to go where no woman has gone before." MaleSuicide="%o tried to go where no man has gone before." bAlwaysGibs=True bLocationalHit=False bAlwaysSevers=True GibPerterbation=1.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |