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UT2k4AssaultFull.Weapon_LinkTurret

Extends
LinkGun
Modifiers
config ( user ) HideDropDown CacheExempt

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- XWeapons.LinkGun
            |   
            +-- UT2k4AssaultFull.Weapon_LinkTurret

Constants Summary
Inherited Contants from Engine.Weapon
NUM_FIRE_MODES

Variables Summary
Inherited Variables from XWeapons.LinkGun
Linking, Links
Inherited Variables from Engine.Weapon
AimAnim, AimAnimRate, AIRating, AmmoCharge[2], AmmoClass[2], Ammo[NUM_FIRE_MODES], bBerserk, bCanThrow, bDebugging, bEndOfRound, bForceSwitch, bInitOldMesh, bMatchWeapons, bMeleeWeapon, bNoAmmoInstances, bNoInstagibReplace, bNotInDemo, bNotInPriorityList, bNoVoluntarySwitch, BotMode, bPendingSwitch, BringUpTime, bShowChargingBar, bSniping, bSpectated, bUseOldWeaponMesh, CenteredOffsetY, CenteredRoll, CenteredYaw, ClientState, CurrentRating, CustomCrosshair, CustomCrossHairColor, CustomCrossHairScale, CustomCrossHairTexture, CustomCrossHairTextureName, DefaultPriority, DemoReplacement, Description, DisplayFOV, DownDelay, EffectOffset, ExchangeFireModes, FireModeClass[NUM_FIRE_MODES], FireMode[NUM_FIRE_MODES], Hand, HudColor, IdleAnim, IdleAnimRate, MessageNoAmmo, MinReloadPct, OldCenteredOffsetY, OldCenteredRoll, OldCenteredYaw, OldDrawScale, OldMesh, OldPickup, OldPlayerViewOffset, OldPlayerViewPivot, OldSmallViewOffset, OldWeapon, Priority, PutDownAnim, PutDownAnimRate, PutDownTime, RenderedHand, RestAnim, RestAnimRate, RunAnim, RunAnimRate, SelectAnim, SelectAnimRate, SelectForce, SelectSound, SmallEffectOffset, SmallViewOffset

Enumerations Summary
Inherited Enumerations from Engine.Weapon
EWeaponClientState

Functions Summary
functionbyte BestMode ()
functionvector GetEffectStart ()
function IncrementFlashCount (int mode)
function PawnUnpossessed ()
function UpdateLinkColor (LinkAttachment.ELinkColor Color)
event WeaponTick (float dt)
Inherited Functions from XWeapons.LinkGun
BestMode, BringUp, CanHeal, ConsumeAmmo, Destroyed, FocusOnLeader, GetAIRating, GetEffectStart, HasAmmo, IncrementFlashCount, LinkedConsumeAmmo, LinkedTo, PutDown, RenderOverlays, StartFire, SuggestAttackStyle, SuggestDefenseStyle, UpdateLinkColor, WeaponTick
Inherited Functions from Engine.Weapon
AddAmmo, AdjustPlayerDamage, AltFire, AmmoAmount, AmmoMaxed, AmmoPickupClass, AmmoStatus, AnimEnd, BeginState, BestMode, BotFire, BringUp, CanAttack, CanHeal, CanThrow, CenteredEffectStart, ChargeBar, CheckOutOfAmmo, CheckReflect, CheckSuperBerserk, ClientForceAmmoUpdate, ClientPlayForceFeedback, ClientStartFire, ClientStopFire, ClientWeaponSet, ClientWeaponThrown, ClientWriteFire, ClientWriteStats, ConsumeAmmo, DesireAmmo, Destroyed, DetachFromPawn, DisplayDebug, DoAutoSwitch, DoReflectEffect, DrawWeaponInfo, DropFrom, EndState, FillToInitialAmmo, Fire, FireHack, FireOnRelease, FocusOnLeader, GetAIRating, GetAmmoClass, GetAmmoCount, GetDamageRadius, GetDamageType, GetEffectStart, GetFireMode, GetFireStart, GetViewAxes, GiveAmmo, GiveTo, HackPlayFireSound, HandlePickupQuery, HasAmmo, HolderDied, ImmediateStopFire, IncrementFlashCount, InitWeaponFires, IsFiring, IsRapidFire, Loaded, MaxAmmo, MaxOutAmmo, NeedAmmo, NewDrawWeaponInfo, NextWeapon, OutOfAmmo, PawnUnpossessed, PlayIdle, PostBeginPlay, PostNetReceive, PreDrawFPWeapon, PrevWeapon, PutDown, RangedAttackTime, RateSelf, ReadyToFire, RecommendLongRangedAttack, RecommendRangedAttack, RecommendSplashDamage, RecommendWeapon, RefireRate, RenderOverlays, Reselect, ServerStartFire, ServerStopFire, SetAITarget, SetGRI, SetHand, ShootHoop, ShouldFireWithoutTarget, SplashDamage, SplashJump, StartBerserk, StartDebugging, StartFire, StopBerserk, StopFire, StopForceFeedback, SuggestAttackStyle, SuggestDefenseStyle, SuperMaxOutAmmo, SynchronizeWeapon, Timer, WantsZoomFade, WeaponCentered, WeaponChange, WeaponTick, ZeroFlashCount


Functions Detail

BestMode Source code

function byte BestMode ( )

GetEffectStart Source code

simulated function vector GetEffectStart ( )

IncrementFlashCount Source code

simulated function IncrementFlashCount ( int mode )

PawnUnpossessed Source code

simulated function PawnUnpossessed ( )

UpdateLinkColor Source code

simulated function UpdateLinkColor ( LinkAttachment.ELinkColor Color )

WeaponTick Source code

simulated event WeaponTick ( float dt )


Defaultproperties

defaultproperties
{
     FireModeClass(0)=Class'UT2k4AssaultFull.FM_LinkTurret_Fire'
     FireModeClass(1)=Class'UT2k4AssaultFull.FM_LinkTurret_AltFire'
     SelectSound=None
     bCanThrow=False
     bNoInstagibReplace=True
     OldMesh=None
     OldPickup=
     EffectOffset=(X=0.000000,Y=0.000000,Z=0.000000)
     DisplayFOV=90.000000
     Priority=1
     SmallViewOffset=(X=-25.000000,Z=-160.000000)
     CenteredRoll=0
     InventoryGroup=1
     PickupClass=None
     PlayerViewOffset=(X=-25.000000,Y=0.000000,Z=-160.000000)
     PlayerViewPivot=(Yaw=0)
     AttachmentClass=Class'UT2k4AssaultFull.WA_LinkTurret'
     IconMaterial=None
     ItemName="Turret weapon"
     Mesh=SkeletalMesh'AS_VehiclesFull_M.LinkTurret_FP'
     DrawScale=0.750000
     AmbientGlow=64
}

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Creation time: Wed 7/2/2007 19:16:25.703 - Created with UnCodeX