defaultproperties
{
FireModeClass(0)=Class'XWeapons.LinkAltFire'
FireModeClass(1)=Class'XWeapons.LinkFire'
PutDownAnim="PutDown"
IdleAnimRate=0.030000
SelectSound=Sound'NewWeaponSounds.NewLinkSelect'
SelectForce="SwitchToLinkGun"
AIRating=0.680000
CurrentRating=0.680000
bMatchWeapons=True
OldMesh=SkeletalMesh'Weapons.LinkGun_1st'
OldPickup="WeaponStaticMesh.LinkGunPickup"
OldCenteredOffsetY=-12.000000
OldPlayerViewOffset=(X=-2.000000,Y=-2.000000,Z=-3.000000)
OldSmallViewOffset=(X=10.000000,Y=4.000000,Z=-9.000000)
OldPlayerViewPivot=(Yaw=500)
OldCenteredRoll=3000
OldCenteredYaw=-300
Description="Riordan Dynamic Weapon Systems combines the best of weapon design in the Advanced Plasma Rifle v23, commonly known as the Link Gun.|While the primary firing mode of the Link remains the same as its plasma-firing predecessor, the secondary cutting torch has been replaced with a switchable energy matrix. Upon contacting a teammate, it converts to a harmless carrier stream, offloading energy from the onboard cells to boost the output of any targeted player also using the Link.|It should be noted that while players are boosting a teammate, they are unable to defend themselves from attack."
EffectOffset=(X=100.000000,Y=25.000000,Z=-3.000000)
DisplayFOV=60.000000
Priority=7
HudColor=(B=128,R=128)
SmallViewOffset=(X=2.000000,Z=-1.500000)
CenteredOffsetY=-5.000000
CenteredRoll=3000
CenteredYaw=-1000
CustomCrosshair=10
CustomCrossHairColor=(B=128,R=128)
CustomCrossHairTextureName="Crosshairs.Hud.Crosshair_Bracket1"
InventoryGroup=5
PickupClass=Class'XWeapons.LinkGunPickup'
PlayerViewOffset=(X=-5.000000,Y=-3.000000)
PlayerViewPivot=(Yaw=500)
BobDamping=1.575000
AttachmentClass=Class'XWeapons.LinkAttachment'
IconMaterial=Texture'HUDContent.Generic.HUD'
IconCoords=(X1=169,Y1=78,X2=244,Y2=124)
ItemName="Link Gun"
Mesh=SkeletalMesh'NewWeapons2004.FatLinkGun'
}
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