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Core.Object | +-- Engine.Actor | +-- Engine.InventoryAttachment | +-- Engine.WeaponAttachment | +-- XGame.xWeaponAttachment | +-- XWeapons.LinkAttachment
RPGLinkAttachment, WA_LinkTurret
Variables Summary | |
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bool | bReplicateLinkColor |
ELinkColor | LinkColor |
int | Links |
LinkMuzFlashProj3rd | MuzFlash |
Inherited Variables from XGame.xWeaponAttachment |
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bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal |
Inherited Variables from Engine.WeaponAttachment |
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bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
Enumerations Summary | ||
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ELinkColor LC_Green, LC_Red, LC_Blue, LC_Gold, |
Functions Summary | ||
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Destroyed () | ||
SetLinkColor (ELinkColor NewColor) | ||
ThirdPersonEffects () | ||
UpdateLinkColor () |
Inherited Functions from XGame.xWeaponAttachment |
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GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
Inherited Functions from Engine.WeaponAttachment |
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CheckForSplash, ThirdPersonEffects, UpdateHit |
Variables Detail |
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Enumerations Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bRapidFire=True bAltRapidFire=True bMatchWeapons=True Mesh=SkeletalMesh'NewWeapons2004.NewLinkGun_3rd' RelativeLocation=(X=15.000000,Y=-5.000000,Z=-7.000000) RelativeRotation=(Pitch=32768) } |
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