- Extends
- xWeaponAttachment
Core.Object
|
+-- Engine.Actor
|
+-- Engine.InventoryAttachment
|
+-- Engine.WeaponAttachment
|
+-- XGame.xWeaponAttachment
|
+-- UT2k4AssaultFull.WA_Turret_IonCannon
var float BeamSize;
var float ChargeBeamSize;
var byte ChargeCount;
var float LastFXUpdate;
var byte OldChargeCount;
var byte OldReleaseCount;
var byte ReleaseCount;
var vector RightChargeBeamOffset;
simulated function Destroyed ( )
simulated function PlayCharge ( )
simulated function PlayFire ( )
simulated function PlayRelease ( )
simulated event PostNetBeginPlay ( )
simulated event PostNetReceive ( )
simulated function SpawnLaserBeam ( )
simulated function StartChargeFX ( )
simulated function StopChargeFX ( )
simulated event ThirdPersonEffects ( )
simulated function Timer ( )
simulated function UpdateChargeBeam ( )
simulated function UpdateInstigator ( )
UpdateLaserBeamLocation Source code
simulated function UpdateLaserBeamLocation (
out vector Start,
out vector HitLocation )
UpdateSingleChargeBeam Source code
simulated function UpdateSingleChargeBeam ( byte n )
defaultproperties
{
RightChargeBeamOffset=(Y=200.000000)
bHidden=True
bNetNotify=True
}
|
Creation time: Wed 7/2/2007 19:16:25.500 - Created with
UnCodeX